search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
By revealing its accessibility features months in advance, has Prince of Persia set a precedent?


support for the Hori Flex implicitly, I’d take that as a win.


SightlessKombat: A big win would be seeing more developers and publishers factoring in remote work as a core implementation in accessibility consultancy, opening up engagements to a worldwide audience. As for comparatively smaller wins, it’d be good to see at least a few fully playable games release in 2024 for gamers across the spectrum of sight loss, or at the very least announcements of games coming next year that we can look forward to because they’ll have the features we need to play without sighted assistance. That’s why 2023 was such a big year, because people knew there  to really look forward to.


Laura Dale: I hope we see more publishers and developers during Summer Games Fest following Ubisoft’s lead, not only in discussing accessibility for their games at the time they’re  interpreted and audio described versions of their showcases.


Also, I hope we see a push for games to include the lyrics of songs in their subtitles, even when they’re licensed tracks with associated fees involved. If you’ve paid for hearing players to hear a licensed song in a scene, ensure deaf players don’t miss out on that context.


Stacey Jenkins: I’d love to see more accessibility roles across the industry and for it to be recognised as its own discipline. There are plenty of specialists out there working on accessibility in their current role, who deserve the time to focus on it full-time. Our players deserve it too - we can’t get the work done without investing in the people that make it happen.


Laura Dale: I’d love to see the industry at large  share accessibility advancements. Let’s get working on a cross platform accessibility controller so disabled gamers don’t  each console they play. Let’s start organising conferences explicitly


centred around teaching how developers created  depth for other developers to learn from and replicate. Let’s see more open-source tools released to enable quick implementation of accessibility   Let’s see engine creators themselves create development-level accessibility tools available for game creators to easily access. I’d love to see a noticeable ramp up in this kind of open collaboration, as accessibility is one place the industry really should put aside competition to best serve disabled players.


April/May 2024 MCV/DEVELOP | 31


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52