Q.
AI is generally viewed as a means to cut costs rather than make better games. What’s your take from an accessibility perspective?
Stacey Jenkins: AI has become such a buzzword in recent years, and I think it’s important to remember that AI and generative AI for many years - it’s how your companions and enemies work, how they know where to go or drops or tweaking enemy aggression when a able to lean on your AI teammates for more assistance - maybe calling out what they can see, giving you puzzle hints, distracting enemies tool used wisely, but disability is such a unique,
from the way AI has
Ian Hamilton
SightlessKombat: AI has the potential to be a force for good, though in its current implementations there’s still a long way to have already caused so much controversy in the gaming space, to allow the humans behind the work (whether that be voice acting, asset design or anything else) to be directly involved accessibility usage standpoint, the power of AI needs to be harnessed to create a more equitable world for everyone, including those across the spectrum of sight loss; technology needs to be for everyone, but we haven’t really seen AI be applied to accessibility in games just yet to a level where we could more fully validate
Ian Hamilton: accessibility has been absolutely devastated by unscrupulous companies foisting inadequate and fraudulently marketed automated solutions through to the harmful misinformation spread idea that consulting - something that’s all about people and relationships and grounded in the disability community’s mantra of “nothing about us without us” - can be distilled down to simple Gameface to increased workplace accessibility through automated captioning in video going through a tumultuous time with AI at the moment, with potential for great harm as well
this, you can see that in recent actions like the only hope that we can put the right guardrails in
Laura Dale: I think that, as long as it is trained on data which was ethically and knowingly collected, and not used to replace the jobs of the creatives whose work it was trained on, AI undoubtedly has potential in the accessibility unregulated use to try and replace voice actors, writers, actors, and artists, but I think there are help understand and process a disabled player’s inputs, to help them traverse games without involuntary muscle movements necessarily being overlay for games, creating real time audio descriptions in games that don’t support them, to try and support partially sighted blind in theory, a solution to help paper over the cracks in inaccessible games, but it would be no replacement for properly crafted true audio that AI image detection today isn’t reliable enough in its results, but I think there’s a bigger in a scene to describe in limited time, how to convey unspoken information, and how to convey information in a way that sets up later If we look at something like the audio descriptions for its ending, leaving it ambiguous
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