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You’re not meant to look at the camera, soldier.


Of course, when we put our hearts and our stomachs out there, it’s hard on us. We are passionate about what we do. So of course, we were sad. But it’s getting better. You know, for every patch we release, for every bug we can fix, and all the improvements we can do. It’s getting better and better. So I would say that, of course we have to continue to improve the gameplay experience for our players. The more we improve that experience, the better the morale in the studio is and the prouder we can be of what we are creating.” Creatively, Battlefield is still absolutely the focus of


DICE as a studio, despite new oversight from Vince Zampella at Respawn Entertainment, who is himself notable for being in charge of Infinity Ward when Call of Duty became the best selling franchise it remains today. It isn’t lost on Coutaz just how important Battlefield is to not only DICE, but its parent company. “Battlefield is the heart of DICE. It’s a big part of EA


as well, you know. This team here at DICE have been dreaming for a long time about rolling out a plan that can include other platforms as well, like mobile. Now together with EA and its teams, we can finally roll out that dream that the team here in the studio had. So we have full support from EA, and we have full support from Vince and the rest of my colleagues in that group. So we are totally focused on Battlefield 2042. The majority of the team at DICE and many people at Ripple Effect are also working on Battlefield 2042. So that is our focus at the moment and it will be for the future as well.”


PAST AND FUTURE While audiences enjoy new Battlefield 2042 updates


52 | MCV/DEVELOP July 2022


and cross their fingers for an eventual Battlefield: Bad Company 3, both Rebecka and EA are currently enacting larger plans around how to modernise not only Battlefield, but DICE as a studio itself in the years to come. “So first of all, as I said, we are a big part of what EA


is doing on Battlefield, of course, together with Ripple Effect, and with the new studio in Seattle, and we want to be one of those powerhouses that are working on that. We also want to continue to work on our studio culture, where our craftswomen and craftsmen can actually continue to develop, both on a personal level and in their craft, so they feel satisfied. ...That’s not really the right word in English, but we want DICE to be a place where staff feel that they can develop and thrive and have the best environment to be able to make the most valuable gameplay experience for our players. So it’s a process that had already been started, to work on the culture in the studio. I’m carrying that on with the team here at DICE. It also means of course that we have to dare to be diverse and assure an inclusivity of everybody into the studio. We’re doing great.” Sadly, Coutaz did not get into the finer details on what


changes were made to assure diversity or inclusivity were assured over there in the Gothenburg studio, or even how they were really encouraging staff to develop and thrive. In the short while since Coutaz has joined DICE, she has already incorporated an assortment of changes to the way the studio will develop games going forward however, including moving to a hybrid working model. But which changes are the ones she’s most proud of now that she’s the one driving the tank across the Battlefield? “I came on board at the end of November and EA and DICE had already kicked off a retrospective of what we


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