search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
RECRUITMENT


Cherry picked advice to help you reach the next level in your career


Jack Chapman talks about what he does at PlayStation London Studio, and explains what they look for, in case you want to get there too.


What is your job role and how would you describe your typical day at work? I’m a senior level designer working at PlayStation London Studio, on a brand- new title that we’re building from the ground up for PS5. The role of level designer can differ studio-to-studio, but it will tend to always involve spinning a bunch of plates all at once. It’s rarely only just about blocking out levels, even though that is still what I enjoy most about the role. In my opinion, great level design is pulling in every facet of the game and channelling it into an interesting space that becomes the core experience, so naturally my role touches on so many different aspects of design whether its game design, combat design, narrative design etc. As a level designer, I must be involved with all of these different parts of the project so that I can create play-spaces that build upon all of the hard work that is going on from other departments at the studio. It’s a very rapid approach to development currently, with lots of iteration that is essentially us running an idea or testing out a hypothesis, seeing the results of that work, and then acting on that.


What qualifications and/or experience do you need to land your job? I went to college in Darlington and studied a BTEC Creative Media Development course and then attended Teesside University, where I completed my Computer Game Design course. I would stress however that with the number of resources


available out there now, university might not be the most optimal route anymore, or the only option available!


Like many people, I got my start in QA. If you have the opportunity to intern or work in production or QA at a studio, I really recommend going for it. It will teach you a lot of things that no university course or online tutorial can about game studio life. I can’t stress the importance of having as many touchstones as possible for research and reference, so don’t just play games. Watch movies, read books, listen to podcasts, go on tours, visit theme parks etc. The bigger your pool of reference, the more concepts and ideas you will have to pull from, which will result in more interesting work. Aside from that, have an attractive portfolio with strong pieces of work that demonstrate who you are as a level designer.


If you were interviewing someone for your team, what would you look for? What I like to see more than anything is a fully functioning level that contains gameplay. As important as it is as a level designer to create interesting levels by constructing geometry, it’s just as vital to illustrate just how everything works in tandem with all the other moving parts of a project. Essentially, you can have the best-


Jack Chapman, senior level designer at PlayStation London Studio


looking level blockout in the world, but the most important part is how it plays. A good candidate should not only have a solid understanding of level design but also the analytical mind of a game designer. Go into detail why you made the specific decisions over others. I also look for how collaborative and team focused the individual is. You could be the most talented level designer in the world, but if you can’t collaborate with other developers from different disciplines, it’s not going to be a good fit. Also… you should love games!


Want to talk about your career and inspire people to follow the same path? Contact Vince Pavey at vince.pavey@biz-media.co.uk 32 | MCV/DEVELOP July 2022


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72