“If you see a couple of wide-eyed newcomers milling about the conference, there’s a good chance it’ll be us”
TheEditor D
A couple of behind-the-scenes changes to relay this month, but before we get to those, a warm welcome to the issue during what will hopefully be a seasonably warm Develop conference period.
espite it being a month during which I’ll be celebrating 25 years attached to the games industry, I have actually never been to the south coast shindig before. Not because I’ve never wanted to or lacked the opportunity, but because I’ve
never really seen it as necessary. Perhaps it’s because I’ve always considered Develop to be something that games journalists and critics should be kept away from. It’s not like my kind doesn’t want for other events to attend
I also think that part of the reason I’ve avoided indulging in the annual pilgrimage to Brighton that many of you undertake was a means to keep the art, science and business of game development at arms length. It seems a ridiculous justification now, of course - as the still-relatively-new editor of this publication - but I’ve always relished being enveloped in the magic that any exceptional game casts, and thus to throw back the curtain and hear talk of design loops and the like, I feared might work to dispel the illusion game creators work so hard to create.
But I realise that a quarter of a century writing about games and 45 years playing them is long enough to exist in a splendid isolation akin to believing that Santa stil exists. Indeed, it’s been a great privilege over the last few months to experience some of the magic being made and to meet - albeit virtually for the most part - more of the people that stand around the cauldron either throwing in ingredients or giving it a good stir. It would seem the effect of being caught in gaming’s spell has not lessened by taking a deeper interest in how the magic is made, although I’ll perhaps know for sure by the time I get to write this page next month. Watch this space, I guess.
Before I pack my bags for Brighton, onto those changes I mentioned, all of which
centre on MCV/DEVELOP’s new staff writer. His name is Vince Pavey and he’s already taken over some of the regulars in the magazine, as well as a more active role in the
mcvuk.com website. Vince comes to us having written for a number of gaming publications, and will be joining me in Brighton; a damn site earlier in his career than I managed. So, if you see a couple of wide-eyed and awestruck newcomers milling about the conference, there’s a good chance it’ll be us. Please be gentle.
Richie Shoemaker
richie.shoemaker@
biz-media.co.uk
July 2022 MCV/DEVELOP | 5
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