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Blazing Griffin sees the next generation of AR and VR as a massive opportunity for the studio
media forms of the past.’ Says Justin. “That is both in diversity and also in human artistic quality and technical capability; we are creating products and content for a very diverse world and require a very diverse workforce”. Neil McPhillips adds; “Our idea of diversity permeates the whole company, through all levels of seniority, and I think when you see representation in leadership, it gives others confidence that they’re going to go to a place where you’re going to be accepted”. With this mantra at their core, Blazing Griffin have made use of the array of skillsets and departments the company has at their disposal, from games, to film, to post-production, as early adopters of the cross- platform era of entertainment. “I think the fact that functionally, we are three separate companies gives us a bit a leg up because we already have these varied skillsets in-house. It’s just more about collaborating in the right way to look at the intersecting media forms and where we can take them”, says Justin.
Long before Among Us, The Ship was the murder party game of choice
Intersecting media forms is high on the agenda of future pursuits, amongst other things, as Justin elaborates. “We have a couple of things that that are at the early stages at that intersection. As a company, we hope that our films turn into games and our games turn into films. We’re also interested in and looking at some of these new opportunities in different platforms and that includes PC, mobile, and VR”.
You can listen to Aardvark Swift’s full conversation with Blazing Griffin’s Neil McPhillips and Justin Alae-Carew through the Aardvark Swift Podcast, available on Apple Podcasts, Spotify, Google Podcasts, third-party apps, and the
aswift.com website.
Blazing Griffin have become something of a specialist in the field of murder mystery adventures
… One brief sojourn into space aside
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