ROLLING
WITH DICE: A chat with Rebecka Coutaz
It’s been over 30 years since DICE made its games industry debut. Vince Pavey chats to Rebecka Coutaz about the Battlefield studio’s legacy and what it’s been like since she took command of the studio back in November.
W
hen a small studio based in Stockholm that was mostly known for digital pinball and racing video games released the
expansive class-based war shooter Battlefield 1942 in 2002, it changed the company’s trajectory forever. Despite some brief asides to work on games like Mirror’s Edge, Medal of Honor and Need for Speed: Hot Pursuit, the studio has largely had a resolute, determined focus since on delivering warfare experiences that are considered the main competitor to Activision’s Call of Duty. A part of EA since 2005, DICE will celebrate 20
years of Battlefield this September. The most recent entry in the popular franchise, Battlefield 2042, received a lukewarm reception from video game critics, and an even cooler one from the army series’ most faithful fans. In response to the reactions to the latest game, EA stepped in and made substantial changes to the brain-trust and corporate structure
50 | MCV/DEVELOP July 2022
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