search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
Term 3 Topic 2 Unit 2 The Train Game


Make 20 cardboard Action Cards and hand out 5 cards to each group. Get each learner to colour and decorate a small piece of cardboard so that each learner has a counter about the size of a 20c piece. To start the game, explain that they will be in groups, and must throw the die to count how many moves to make on the game board. To make it more interesting, every time someone throws an even number on the die (2, 4 or 6) they can take a card. After two rounds, groups send their cards to the next group, so that the cards rotate through the whole class. Make more copies of cards if you need them. The first team to finish can watch other teams and help to share out the cards when needed.


Create Action Cards from cardboard. Write one of the following actions clearly on each card. 1. Run out of fuel, miss a turn. 2. Go downhill fast, move an extra two blocks. 3. The train line is broken, miss a turn. 4. Pass the other trains at full speed, have an extra turn. 5. A cow is on the tracks, move back two blocks. 6. An extra worker helps to fuel up the train. Move an extra three blocks.


7. Stop for a picnic next to the railway line, miss a turn. 8. A passenger forgot his picnic basket. Go back three blocks. 9. Rush through a crossing where cars are waiting. Move an extra block. 10. Wait for two turns for a wheel to be fixed. 11. Too many passengers. Miss a turn while some get off. 12. The driver goes faster to be on time. Move an extra two blocks. 13. A station is closed and your train speeds on. Move an extra block. 14. Everything is going well, move an extra two blocks. 15. You have lost your ticket. The train stops to let you off. Miss a turn. 16. Your friend has lost her ticket. You pay for her. Move an extra block. 17. It starts to rain. Close your window and enjoy the ride. Move two blocks ahead. 18. The train whistles as it gets to the station. Move an extra block. 19. Your old friend waves to you from the platform. Move an extra block. 20. You have to wait to get your bags off the luggage rack. Miss one turn.


Wright Flight


In the year 1878, two brothers, Orville, age 7, and Wilbur, age 11, received a toy helicopter as a present from their father. It was made of cork, bamboo and paper and used a rubber band to power it. It changed their lives – and history – forever! Their interest in flight had begun. Years later, when the brothers had grown up and owned a bicycle shop, they began finding out more about flight. They made model aeroplanes to test their ideas first. Their main problem was finding away to control the aircraft when it was taking off, turning and landing. The brothers found the answer to their problem in nature. They saw how pigeons used their wings to control which way they turned. Immediately Orville and Wilbur began working on a way to make the wings on their aircraft twist and turn like a bird’s.


One day, Wilbur was unpacking boxes when he noticed how the sides of the box could move if he twisted the box. He and Orville began to design a glider with wings like the opposite sides of a box. But they needed an open space to test it in. They found the perfect place on the beach at Kitty Hawk, North Carolina.


They travelled to Kitty Hawk many times to test out the glider. Each time, they changed the glider to improve it. At first, they flew it like a kite but as their design improved, they were able to lie on the glider and fly it. Once they were happy with their glider design, they began working on an engine and propellers.


They returned to Kitty Hawk with the glider, propellers and engine, late in 1903. After tossing a coin, Wilbur was chosen 144


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26