BIG CITY, BIG EVENTS, BIG AMENITIES, BIG FUTURE PROGRESS 2019 Page 24
LethbridgeCollege doing its part to prepare students for theVR/ARAge Greg Bobinec
LETHBRIDGE HERALD gbobinec@lethbridg
herald.com
s the world of virtual and augmented reality continues to
rapidly grow, Lethbridge College has been working to help fill the industry need aswell as growwith the technology to improve educational practices. For the last couple years,
the college’sMultiMedia programhas been working with the technology to create 360 degree tours and VR games. TheDigital Communications and Media programfollowed and explored use of 360 degree video for digital journalism storytelling. As the technology
improved, and the understanding of howit works improved, two new programs featuring the technologywere created to help with the increasing industry demand. “TheVirtual
and Augmented Reality certificate programis a one-year programand we have worked very closely with industry to develop the curriculum and guide us in the process of the competency and skills potential employees needed,” saysMike
McCready,Virtual and Augmented Reality programinstructor. “It is awell-rounded
programwhere they will learn 360 degree video production, spacial audio, coding, creating experiences, theory and concepts around them.We will also be working with industry to develop solutions to a real world problem.” “The Architectural
Animation Technology programis a two-year program. The first year, the students learn a lot of interior design, structure and planning everything fromspacial design to colour theory. “In the second year, they
focus on architectural animation so they will be looking at developing animated walkthroughs that potential clients could actually walk through, modeling for immersive technology bases, those kinds of things,” he says. The two new programs
“It is a well-rounded
program where theywill learn 360 degree video production, spacial
audio, coding, creating experiences, theory and concepts around them.
problem.”
We will also be working with industry to develop solutions to a realworld
-Mike McCready, Lethbridge College AR ProgramInstructor
are set to begin in the fall semester and was designed to meet the current needs and wants in industry from potential employees. As the technology continues to be accepted into many different industries, the demand for creators increases and will continue to increase as within the
next four years, augmented and virtual reality
Herald photo by Greg Bobinec
Lethbridge College has beenworking to help fill the virtual and augmented reality industry needswhile growingwith the technology to improve educational practices.
technology markets are expected to growfrom $4.21 billion to $60.55 billion. “Different companies and
think tanks have forecasted within the next three to four years that the general VR/AR industry will see a several billion dollar increase in revenue and a lot of that is going to be coming fromareas that will begin to recognize the potential that these technologies offer,” says McCready. “It is more than
architectural and gaming, but everything from education, training, retail, and it is going to start to explode in these areas and with that there will be a need for people to create the content and experiences for the demand.” “A lot of these will be
coming frommarketing companies and larger brands, but they will need to hire people to work on these projects and within the next two or three years we are going to see a pretty
significant jump in the need for this content.” Outside of the programs
that feature virtual or augmented reality in their curriculum, programs such as theWind Turbine Technician programhas seen the potential of using the technology to aid their students. The programuses a 360
video component that allows students to be on top of a turbine to experience the height of the infrastructure before actually climbing up to prevent potential fears. Programs such as
Criminal Justice and Nursing have been looking into bringing the technology into their programs for situational training, butMcCready says there is potential in every programat the college. “I don’t think there is
really any programthat couldn't benefit fromthe use of technology,” says McCready. “I think the barrier right
nowis the awareness, people don’t knowwhat they don’t knowand some programs currently don’t knowthat this technology can provide improved and enhanced learning opportunities, but another big one is a skills gap, and I hope that is where theVR programcan come in.” “It’s great to have the
ideas to create an experience, but you need people with the skills to make it happen and right nowthere is a bit of a shortage to create these experiences and it will continue to growifwe don’t provide skilled labour which is what the program will do.”
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