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SCIENCE CENTRES


they wanted to operate: highly interactive children’s science centres. “There’s no such thing as not being allowed to touch,” says Boris. “You have to touch and try each exhibit to see how it works. We also have a lot of theming, which isn’t usual in classic science centres.” “Many people in the industry don’t think edutainment exists, but I firmly believe in doing things in an entertain- ing way [while also being able to] teach, explore and explain,” says Waschk.


“That’s our mission. And no one’s ever done a chain of educational science attractions for children before – which is hard to believe, as it makes so much sense, right?” The strategy for achieving this goal is surprisingly simple: expand opportunisti- cally with one or two sites a year (both acquisitions and new developments) and invest in content; then frequently renew it by moving it through the venues, keeping the offer fresh and footfall high. According to Waschk, a key problem with publicly funded science centres is the lack of capital available to revitalise the attraction once it becomes tired: “The idea behind them isn’t really economic. You raise the money and get the exhibi- tion as good as you can, but we all know that doesn’t take you further than three or four years before you need a major reinvestment. Investing in content, then rotating it through the venues, was the perfect synergy between Mike and me.” The idea is that while Blueprint will


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Odysseum in Cologne is an 8,000sq m adventure-based science centre with interactive exhibits in differently themed areas


concentrate on operations, AWC will source and supply the additional content. The consulting and development com- pany has already bought a huge amount of exhibits stock from insolvent operators – “we have two warehouses full,” says Waschk. They hired Brit Adam Sanders, previously business development man- ager for Natural History Museum’s planning and design consulting depart- ment, to collate it. “He’s reorganising the stock into topics, looking into how it can be structured for travelling exhibitions and what kind of IP [rights] we can stick to it,” says Waschk. “That’s all under his control. And it’ll work both ways: we want to bring exhibitions that already exist [into Blueprint venues] and also develop exhibitions that we can take on the road.”


MOUSE TRAP In addition to stockpiling content, Waschk and Boris spent 2012 seeking out potential businesses and sites for their envisaged chain of edutainment centres. The first deal they were able to close, early in 2013, was Odysseum in Cologne: an 8,000sq m (86,000sq ft) adventure- based science centre with interactive exhibits spread across several elaborately


Read Attractions Management online attractionsmanagement.com/digital


themed areas, including a Jurassic jungle, Earth’s orbit, the inside of a computer and a science laboratory. First opened in 2009, the attraction held obvious appeal for Waschk, who as CEO of AWC had developed the project on behalf of the investor, Cologne-Bonn Savings Bank, before operating it in a joint venture with SMG Science Center Services. After buying out SMG last year, the challenge for Blueprint was to inject new life into the four-year-old attraction. For starters, AWC oversaw a significant redevelopment of the site, which reopened in July 2013 with a brand new exhibition called The Game: a RFID-based interactive experience that takes the visitor on a journey from the beginnings of human life right up to the present and into the future. But the real game-changer for


Odysseum – and a perfect example of a stated Blueprint aim of forming key rela- tionships with select IP partners – has been the acquisition of one of Germany’s most famous brands: a 43-year-old educational cartoon character called Die Maus (The Mouse). “Outside of Germany it doesn’t mean anything,” says Waschk. “But in Germany more people know it than Coca-Cola; that probably says it all.” Opened last November and bringing


Blueprint’s total investment in the redevelopment up to €2m (US$2.75m, £1.64m), Museum mit der Maus (Museum with the Mouse) offers 1,000sq m (10,760sq ft) of hands-on


AM 2 2014 ©Cybertrek 2014


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