Using information compiled in expe- ditions, the Necropolis has been reconstituted at various periods in time. As a result, the mastabas and other monuments can be visited in 3D in a state of virtual conservation consider- ably better than the reality, as some have entirely disappeared. The Necropolis can now be viewed in
various stages of completion and from any angle, including aerial 3D views, cross sections of the ground and pass- ing through walls. People can visit a mastaba, restore all the fi nds discov- ered there to their original context and consult the available documentation from the database. The tombs can also be considered
from other angles, such as isolating a sub-group and observing the relations between the tombs of a single family or going below ground to follow the com- plicated maze of shafts linking tombs in search of a logical system or a story. Reconstruction of vanished temples
or tombs from available information makes it possible to trace the entire history of the Giza Plateau at differ- ent eras and follow the development of the Necropolis down through the centuries. Various arrangements of the monuments can be quickly prototyped, allowing simple and speedy testing of multiple hypotheses. The use of 3D has enabled the discovery of new cor- relations, raising fresh questions and
AM 1 2013 ©cybertrek 2013
The 3D experience offers
viewers unprecedented realism People can see key artefacts in their original setting, virtually
Installed in interactive terminals or on pads provided, interactive 3D can give visitors a new dimension to objects exhibited in glass cases, show- ing them in their context and bringing them to life, balancing scientifi c disci- pline and technological creativity. Museums can equip themselves with
helping to advance the overall knowl- edge of Giza.
TOMORROW’S MUSEUMS
The online publication of the Giza 3D project makes sharing it much easier. Instead of shipping fragile archival pho- tos and documents from collections around the world for temporary exhibi- tions, the digitilised, 3D can be placed in context of the tombs they came from, with all the corresponding information.
everything from simple 3D televisions, such as those used in the At the Foot of the Great Pyramids temporary exhibi- tion at Germany’s Pelizaeus-Museum in Hildesheim and a forthcoming exhi- bition in Vienna planned for this year – to more complex immersive systems. These include a virtual reality cave with interactive tours where visitors wear special glasses and visit the restored tombs, shafts and burial chambers. Giza 3D is a complex project involv- ing management of a wealth of data in an attractive, realistic and user-friendly presentation. It’s both a demonstration of the power of 3D in the service of specialised research and an example of universal knowledge sharing. ●
For more information, visit
http://giza3d.3ds.com
Read Attractions Management online
attractionsmanagement.com/digital 31
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