38/ AUGUST 2010 THE RIDER
CanTRA PPG Rules for Prince Phillip Games Ontario Therapeutic Riding Association
President: ManeLine
From the CanTRA PPG Rules for Prince Phillip Games - Revised November 1995. For a complete copy of the CanTRA PPG rules with diagrams contact the CanTRA Office, Guelph. Prince Philip Games
Prince Philip Games are a team competition played by Pony Clubs around the world. The original Prince Philip Cup was donated to the British Pony Club by His Royal Highness, Prince Philip, Duke of Edinborough.
The object of the mounted games is to provide an enjoyable competition for riders with varying disabilities. It is also an opportunity to demonstrate to the spectators the many skills that have been learned by our riders.
The 2005 Prince Philip Games will be played by teams of four riders and four ponies participate in each game. Each team will have Riders 1 and 2 compete at a walk only followed by rid- ers 3 and 4 competing at a trot. All riders may have a leader. The goal is to progress to a team riding independently with helpers available if required.
Vice President: Treasurer: Secretary: Directors:
www.ontra.ca ManeLine Editor:
Viki LaCombe Kirsten Smith Virginia Pohler Pat DiMambro
Jessica Malpage, Kelly McGarrell, Megan Vance Kelly McGarrell
The winning team will be the one who’s Rider 4 is first past the finish line.
All four of horse’s hooves must be over the line before a hand-off, volunteers may not assist with hand-offs; if object is dropped during a hand-off, a volunteer may return the object to the originating rider, but the originating rider must circle back out over the line with all four hooves, then re-cross the line.
Eligibility
Teams will consist of 4 riders in each game. A rider may not compete more than once in a game i.e. a team cannot consist of 3 riders. There may be 5 riders and ponies/horses on a team but only four will be riding in each game. If a rider has difficulty in executing a certain skill, that rider would be replaced in that game by the fifth team member. In this way, more riders may be encouraged to participate.
2010 OnTRA Coming Events
August 21, 22, 2010 - OnTRA Regional Show at North- ern Lights TRA, Val Rita, ON September 4, 2010 - OnTRA Provincial Championships National Gold Show at CODRP in Kitchener, ON Ontra is very excited to announce that Pippa Hodge will be coming to Ontario in July 2011 exact date and venue to be announced.
JOIN OnTRA today!
Don’t miss out on your free subscription to The Rider! Individual membership just $20.
Membership forms available at:
www.ontra.ca
2010 OnTRA MEMBER CENTRES ASHBURN: The Stables at WindReach Farm - 905-655-5827
BARRIE/ORILLIA: Stonegate Farm - 705-327-7801 BELLEVILLE: Quinte Therapeutic Riding Assn.- 613-395-4472 BRACEBRIDGE: With Care Oke-Cook Family Farm- 705-645-5866 BRAMPTON/CALEDON: Caledon Equestrian School - 905 584-2022 BRENTWOOD: Kuruka Equestrian CALEDON EAST: Peace Ranch - 905-584-9156 CARLETON PLACE: Lanark County Therapeutic Riding Program - 613 257-7121
CORNWALL: Brave-Hearts Riding Club - 613-528-1616 CORNWALL: Second Wind Acres - 613-528-1616 GREELY: TROtt GUELPH: Sunrise Therapeutic Riding & Learning Centre - 519-837-0558 HAMILTON: T.E.A.D. - 905-679-8323 HARROW: Four Willows Farm KITCHENER: CODRP / Pride Stables - 519-653-4686 LONDON: SARI Therapeutic Riding - 519-666-1123 MILTON: Windrush Stable Therapeutic Riding Centre - 905-854-6008 NIAGARA ON THE LAKE: Red Roof Retreat - 905-684-0235 NORTH AUGUSTA: Touch a Rainbow - 613-926-2116 OWEN SOUND: G.R.A.C.E. - 519-372-2721 PETERBOROUGH: PARD Therapeutic Riding - 705 742-6441 PETROLIA: Tomlynn Acres Reg. Quarter Horses - 519-882-0958 PORT BURWELL: Jabez Therapy Ranch - 519-874-1168 PORT ELGIN: P.R.A.N.C.E. - 519-832-2522 SCHOMBERG: King’s Ransom Equestrian ST. CATHARINES: Horse Alternative Therapeutic Services - 905-704- 9820
SAULT STE. MARIE: Therapeutic Ride Algoma - 705 945-8546 VAL RITA: Northern Lights TRA HAMILTON: T.E.A.D. - 905-679-8323 THUNDER BAY: Thunder Bay Therapeutic Riding Assoc.- 807-472-5650 TIMMINS: Timmins Therapeutic Riding Assoc. - 705-269-5994 TORONTO: C.A.R.D. - 416-667-8600 WHITBY: Durham TRA WINDSOR: Windsor-Essex Therapeutic Riding Assoc. - 519-969-1261
Please volunteer at a centre near you!
DISCLAIMER: Please be advised that OnTRA is not responsible for the accreditation, actions or activities at any OnTRA Member Centre. OnTRA has no legal or structural authority over any Member Centre as each Centre is autonomous. Be aware that horseback riding can be a dangerous sport therefore you should verify the safety procedures & the certification of the instructors at the therapeutic riding facility of your choice.
Eligible competitors are those with mental, physical, learning, emotional and / or behavioral disabilities, who are currently in a recognized CanTRA or OnTRA riding pro- gram.
Competitors must be able to ride independently. Leaders are present for safety reasons (i.e. horse problems which occur because of the excite- ment of competition.) NOT for controlling the horse. The com- petitors may ride with one hand on the reins (neck reigning) for control and hold onto the sad- dle with the other. The judges will be watching for steering and leg aids to show indepen- dent control of the horse. Ponies / Horses
Ponies / Horses should ideally be 13 h.h. to 15 h.h. The weight limit for a rider on a 13 h.h. pony will be 125 lbs.
Leaders
1. Leaders must be behind the horses nose at all times. Lead- ers cannot start the horse or encourage or ‘drag’ the horse forward.
fere if a safety issue arises with which the leaders cannot deal). 3. Before the start of each game the coach is responsible for seeing that the team is ready. The coach will signal the Ring Judge by raising an arm. 4. The coach must notify the Ring Judge of any problem or delay. NOTE: IT IS RECOMMEND- ED THAT GAMES RIDDEN AT ANY LEVEL USE A LEADER ONLY. SIDE- WALKERS ARE STRONGLY DISCOURAGED BECAUSE THEY CREATE A POTEN- TIALLY DANGEROUS SIT- UATION WHEN BENDING AROUND POLES. AT REGIONAL, PROVINCIAL AND NATIONAL COMPETI- TIONS LEADERS ONLY MAY BE USED. IF A RIDER NEEDS A SIDEWALKER THEN HE/SHE IS NOT A CANDIDATE FOR COMPE- TITION.
Judges Overall Ring Judge
- has discretion to halt the game in progress due to a safety situ- ation, a rider fall, or a false start.
line).
- There should also be a Line Judge at the centre line on each side of the arena to observe any violations.
Points
- the last place team receives one point. Each consecutive team, from second- last up to first place receives one more point than the team below them (i.e. if there were four teams in total, last place = l, third place = 2, second place = 3, first place = 4).
- If a team incurs a volunteer violation (see “LEADERS”), improperly completes or does not complete a game, this team will be placed last, receiving one point and all remaining teams will be moved up accordingly.
and 4 (trot) will similarly ride down and back through the bending posts in succession. The winning team will be the one whose Rider 4 is first past the finish line, mounted and carrying the baton. # 2: Ring Race Equipment: 1 post- 4 feet high with 4 nails on one side, 1 post- 4 feet high with a I foot board nailed to the top with a nail protruding away from start line, 4 - 4” rings – vacuum drive belts
- If more than one team incurs a violation for a given game then the violating teams each receive one point and the remaining teams are rewarded points for first place, second place, etc.
- Will prepare all teams for the start and signal the start by dropping the start flag. To starter must stand to one side of the ring, at least half-way down the length of the ring, visible to all teams.
- Will consult with ground jury of three judges and two other knowledgeable officials on any violation or controversy.
Lane Judges
2. Leaders may not interfere with the rider’s ability to stop unless safety is an issue. 3. Leaders may not interfere with the rider’s ability to guide the horse unless safety is an issue (ideally the leader’s hold on the lead rope should be a loose on held at least a hands length below the bit with 2 hands on the lead rope.) 4. Leaders may; not assist the rider with the game in any manner (i.e. cannot pass the rider anything or touch any equipment) SOLE EXCEP- TION - if the rider drops a piece of equipment or knocks over equipment, that item may be replaced to its starting posi- tion i.e. a dropped carrot in ‘the housewife’s scurry’ would be put back into the stand, not into the rider’s hand.
5. Leaders must bend in and out around the bending poles with the horse and rider (i.e. a bending pole must not come between a leader and his/her horse and rider).
Coaches
1. The coach, a non-riding, non-leading adult, may super- vise his/her team inside the team’s lane at the start/finish line end only, but should not help or coach his/her team dur- ing the game.
2. The coach may not assist with the games in any way, except to provide verbal orga- nization (the coach may inter-
- There is one Lane Judge per lane at the changeover end of the arena.
- Must watch for proper rider- to-rider hand-offs (i.e. all four of horse’s hooves must be over the line before a hand-off, vol- unteers may not assist with hand-offs; if object is dropped during a hand-off, a volunteer may return the object to the originating rider, but the origi- nation rider must circle back out over the line with all four hooves, then re-cross line). - Must watch for volunteer vio- lations.
- Must watch for lane viola- tions.
- In the event of any observed violation, the judge’s hand should go up immediately and then again after the game is completed, when the Lane Judge describes the violation to the Overall Ring Judge.
Sideline Judges
- These judges stand at the start / finish line.
- In the case of four lanes of competitors, two judges would stand on each side of the arena and would be responsible for a designated team.
Set Up: The start and finish will be the same line at one end of the arena. There will be 2 bending poles about 4 feet in height for each team. One about 15 yards from the start, which will have 4 nails on the side facing the start, upon which are hung 4 rubber rings about 4 inches in diameter. The other post will be at the end of the arena and will have a foot square board nailed to the top with one nail protruding away from the starting line.
- Elimination of a team will occur if the riders cause a haz- ard by riding into the next team’s lane. Zero will be scored for that game.
- If a rider is having great diffi- culty completing a task and a significant time lapse has occurred (i.e. All other teams have finished the game and over 90 seconds has elapsed), the Overall Ring Judge will announce ‘game over’. - When the Overall Ring Judge has announced ‘game over’, that team automatically is placed last (l point) in that game.
- After the completion of all of the games, the team with the most points wins the PPG Competition, the team with second-highest points gets sec- ond place, etc.
- In the event of a tie, the tied teams will play one more game to determine the overall win- ner.
When the start flag is dropped, Rider 1 (walk rider), carrying a baton, will pass down and back through the bending poles. On returning to the start, he will hand the baton to Rider 2 (walk).
2006 GAME DESCRIP- TIONS
All of the Games are vari- ations on the relay race. Many require the riders and ponies to run a slalom course in and out around a series of upright poles from one end of the playing field to the other. Bending poles – Shaft of an old hockey stick set into a gallon plastic jug or paint can filled with cement. Approximate total height is 54 inches.
Event 1: Team Relay Bending Race
- They must notify the Ring Judge of any problem or delay in the lane before the start of a game.
- In the case of the competition being run in heats, they must time the team (stopwatch stops when the last horse has its hind legs completely over the finish
Equipment: Batons are broom handles cut to 12” lengths. Set Up: Lines of 5 bending poles will be erected from 24 to 30 feet (7.135 to 9.144 m.) apart. -The start and finish will be the same line at one end of the arena.
Riders 2 (walk), 3 (trot)
On the signal to start, Rider 1 carrying a ring walks to the far end of the arena and hangs his ring on a nail. He walks back, collecting another ring from the post near the start line which he hands to Rider 2. Riders 2, 3 and 4 complete the course in the same way, up and down the arena successively. Riders 3 and 4 may trot. When Rider 4 carrying the last ring over the finish line (this does not have to be hung on a board).
If a ring is dropped or knocked off a nail, the leader may pick it up and hand it back to the rider, who will replace it before continuing. At a hand- over either leader may pick it up.
# 3: Housewife’s Scurry Equipment: Plastic fruit - potato, apple, orange, carrot, onion. The container at the far end of the arena is a jump stan- dard with a 12” wide and 4” deep plastic bowl fastened to the top. Overall height is 48”. A bushel basket is used for the container in the middle. Set Up: The start and finish will be the same line at one end of the arena. Three yards (2.75 m.) behind the change-over line there will be a post about 4 feet (1.22 m.) for each team with a container holding one apple, one orange, one carrot and one onion. Across the centre will be a row of buckets, one for each team.
On the signal to start, Rider 1 (walk), carrying a pota- to, walks to his team’s bucket and drops the potato in it. He then continues to the far end, seizes the apple from his team’s container and returns to hand it to Rider 2 (walk). Riders 2, 3 and 4 in suc- cession, complete the course in the same way (Rider 2 collect- ing the orange, Rider 3 the car- rot, and Rider 4 the onion) except that Rider 4, after col- lecting the onion from the far end, drops this also in the buck- et on his way back to the finish. Riders 3 and 4 may compete at
Continued on Page 40.
The
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63