This page contains a Flash digital edition of a book.
IN-DEPTH: RABBIDS INTERACTIVE TV


RABBIDS’ TV INVASION


Ubisoft wants to unite the passive act of watching TV with the interactive world of games. And it’s using the Rabbids to do it. Will it work? Chris Dring asks producer Xavier Manzanares


W


hen you think of video games on the cutting edge of technology,


you’d probably come up with titles such as Call of Duty or GTA. You probably wouldn’t think of Ubisoft’s hit kids IP, Raving Rabbids. Ubisoft’s mad-cap mini-game series may not push the graphical limits of the latest hardware, but it’s always amongst the first to try the latest tech, whether that’s cameras, touch screens or motion controllers. And it was this thirst to experiment which resulted in the original Rayman Raving Rabbids on Nintendo Wii. “In the past Rabbids were very connected to Nintendo’s platforms because we thought – and still think – we are connected to the same philosophy,” said Rabbids producer Xavier Manzanares. “Nintendo was really open


with the Wii to get a lot of people playing, such as kids, and that is what we wanted to do with Rabbids at the time. “It is great to be connected to


the first party’s philosophy, but it is also important for the brand to be connected to the technology itself. I want all of the teams to take the tech – whether it is a console or a device like mobile or a new 3D camera – and try to bring gameplay around it, so people understand the technology better. “In the past it was really connected with Nintendo because it was bringing new experiences with new controller technology – and it’s still trying today. But now, with, 3D cameras, mobiles and future devices, there are new things to explore.” This idea of making use of the


latest tech is what has fuelled the thinking behind this year’s Rabbids


www.mcvuk.com


game. Or rather, sort-of game, because this November marks the launch of Rabbids Invasion – an interactive version of the Rabbids TV show.


TV TERRORS “We started working on the prototypes last year,” says Manzanares. “When we saw the first episodes of the TV series, we thought it was perfect template for us to try something new. “The first playtests we


did with kids, the pre-Alpha version, was very positive. They thought it was really fun, flicking between TV show to very active gameplay.” It sounds like a pretty simple


project for the team at Ubisoft. The content has already been created in the form of the TV show and all the developers have to do is bundle in a few mini-games – an area it has no shortage of expertise in. But it has been


anything but simple, says Manzanares. He says: “One of


our first versions had almost seven minutes of full-on gameplay. That was because we wanted to put in everything we could at all times during the show. But in fact it turned out to be one of the worst versions we did because when we tested it, the kids were burned out after only two minutes. “It is all about the rhythm, and we’re still polishing this part. This is


39


Interactive TV shows are a new thing that will become something global in the near future Xavier Manzanares, Ubisoft


June 6th 2014


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71
Produced with Yudu - www.yudu.com