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THE BIG GAME NEW CALL OF DUTY


CALL OF DUTY: ADVANCED WARFARE ADVANCE WARS


One of the biggest and most lucrative video game franchises in the world has just been handed to an unproven development studio. The result? The most exciting Call of Duty in years. Christopher Dring meets Sledgehammer’s co-founders Glen Schofield and Michael Condrey


Release Date: Nov 4th Formats: XO, PS4, 360, PS3, PC Publisher: Activision Developer: Sledgehammer


A


giant space ship is seen floating above an unknown planet. In the background,


a woman eerily sings the children’s lullaby Twinkle Twinkle Little Star. Suddenly we are on a tour of the


ship as the song echoes down the halls. Death and destruction caused by some unseen terror fills the screen, before we’re shown rapid flashes of action and extreme violence. This is the creepy and affecting


trailer for EA’s 2008 horror title, Dead Space. A wonderful video that captured the essence of the game it was promoting. Yes, Dead Space featured violence and shooting, but it was also a tense, emotional and atmospheric game with a gripping story. It was a product that was a far


cry from other blockbusters at the time, games such as, well, I dunno... Call of Duty. Despite this, the experts behind Dead Space, Glen Schofield and


June 6th 2014


Michael Condrey, decided that’s exactly what they wanted to build. Sledgehammer Games – the studio that the pair founded in 2009 – has been working on Activision’s mega franchise now for five years. Yet its only real credit is for 2011’s Modern Warfare 3, a game it co-developed with sister studio Infinity Ward. But this year is Sledgehammer’s chance to show the world its true vision for the franchise. A more nuanced, narrative-driven Call of Duty with a new subtitle: Advanced Warfare. “We had such a pleasure working with Infinity Ward on Modern Warfare 3, and that gave us a great foundation for understanding how to deliver on the epic Call of Duty moment that fans love,” says Sledgehammer studio head Michael Condrey. “But our time on Dead Space


also gave us the opportunity to learn how to build a more subtle,


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Working on Modern Warfare 3 taught us all of the rules that Call of Duty set – so now we know how to break them.


Glen Schofield, Sledgehammer


emotional event. So that allowed us to bring both styles to this game, and do something cool in terms of the emotional impact of the narrative.” Game director Glen Schofield adds: “Infinity Ward is arguably the greatest first person shooter studio in the world and we learnt a lot from them. “We’ve obviously done things


ourselves in the past, but learning the Call of Duty way was pretty important. It gave us a lot of the rules that Call of Duty has made so that we know how we can break them.”


RULE BREAKERS We’ve heard this all before, of course. Infinity Ward felt it had created something quite


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