using Unity, but students can request access to UDK, CryEngine and other engines should they choose. Weinbren says the school has had
promising partnerships with sound design, production design and composing during the course’s opening months. The school’s links with other courses specialising in software engineering, such as Imperial and Goldsmiths, offers students a true to life experience, which Weinbren believes “reflects the way the industry is evolving”. EA, Blitz Games, Crytek, Lionhead,
Introversion, Littleloud, Sony, Microsoft and others are among the course’s advisors. Visiting industry tutors also do a “significant amount of teaching”, which includes practitioners from the above organisations as well as freelancers. In future, the course will incorporate
transmedia projects and closer integration with other disciplines at the NFTS. “Games are now a significant part of the media landscape, and their cultural status and caché is becoming more and more on a par with more
‘established’ forms, such as cinema and television,” says Weinbren, who highlights that NFTS graduates and alumni are Oscar and BAFTA award- winning practitioners. “The games course aims to match these outputs, with an ambition to ‘raise the game’ in production values, technical quality, artistry and cultural reach.” The application deadline for January
2013 start is September 13th 2012. If you are interested in applying, contact games@nfts.co.uk.