ARTERY STUDIOS SPECIALISES in art and design for games, from traditional art, such as painted backgrounds and concept artwork, to 2D and 3D work on environments, characters, vehicles and weapons. Based in Budapest, Hungary, this five-year-old studio puts its clients’ needs before anything else, explains owner Tamás Bakó. “Here at Artery we don’t just value the needs and requirements set by clients, but we also fully understand them,” he says. “Since our team consists of games industry artists with years of experience, we know how to make assets work in-game and can even help clients optimise their pipeline and workflow. “Missing a deadline is not an option
for us and customer satisfaction is always number one. Developers don’t have to keep a full art team on payroll for the entire period of the project. For quality art they can come to us and pay on demand.” Achieving the quality clients expect
is down to its band of experienced artists with technical knowhow. Artists at Artery are proficient and skilled in Photoshop and major 3D
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applications. It can also deliver full level art in engine packages already set up for in-game use with colliders, shaders, LODs and so forth. Artery’s recent work includes Need for Speed: Undercover, Need for Speed: Hot Pursuit, Driver: San Francisco and The Witcher 2. For the latter, Artery produced placeable objects, such as
chairs and beds, and LODs for around 40 characters. For its art services, the studio uses
3ds Max, Maya, Modo, ZBrush and Mudbox, and is also familiar with the Unreal and Unity 3D game engines, which it uses on a daily basis. As well as working on level art and preparing levels for in-engine work,
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Artery also offers rigging, animation and motion capture services in-house. Building on the talents of its art
team, the studio is now looking to push its motion capture services. “We have just launched our motion
capture studios, which we are thrilled about,” says Bakó. “We’re also expanding more on the traditional art field in order to cover the full cycle of art services for games. “Thanks to this, we are able to cover almost any art need a game development studio might have; small or big.”