This page contains a Flash digital edition of a book.
Programming 2D Games Charles Kelly


This text provides a complete, up-to-date in- troduction to game programming. As game programming techniques are introduced, you learn how to incorporate them into your own game engine and discover how to use the game engine to create a complete game. The example programs for each chapter are avail- able online.


Catalog no. K14701, June 2012, 438 pp. ISBN: 978-1-4665-0868-2, $59.95 / £38.99


Also available as an eBook


Game Development for iOS with Unity3D


Jeff W. Murray Psychic Parrot Games, Ottawa, Ontario, Canada


This hands-on guide takes you through the complete process of Unity iOS game develop- ment. The author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store.


Catalog no. K14133, August 2012, 280 pp. Soft Cover, ISBN: 978-1-4398-9219-0 $49.95 / £31.99


Also available as an eBook


OpenGL Insights Edited by


Patrick Cozzi Analytical Graphics, Inc., Exton, Pennsylvania, USA


Christophe Riccio AMD, Camberley, UK


Assembling contributions from experienced de- velopers, vendors, researchers, and educators, this book presents real-world techniques for in- termediate and advanced OpenGL, OpenGL ES, and WebGL developers. You will gain prac- tical skills to solve problems related to perform- ance, rendering, profiling, framework design, and more. Source code, demos, and other ma- terial are available on the book’s website.


Catalog no. K14190, July 2012, 712 pp. ISBN: 978-1-4398-9376-0, $79.95 / £49.99


Also available as an eBook


Game Physics Engine Development How to Build a Robust Commercial-Grade Physics Engine for Your Game


Ian Millington


Catalog no. K16174, July 2010 552 pp., Soft Cover ISBN: 978-0-12-381976-5 $49.95 / £30.99


Game Physics David H. Eberly


Catalog no. K16170, April 2010, 944 pp. ISBN: 978-0-12-374903-1 $87.95 / £53.99


The Art of Game Design A Book of Lenses


Jesse Schell


Catalog no. K16148, August 2008, 512 pp. Soft Cover, ISBN: 978-0-12-369496-6 $59.95 / £37.99


Artificial Intelligence for Games


Ian Millington and John Funge Catalog no. K16171, August 2009, 896 pp. ISBN: 978-0-12-374731-0 $77.95 / £46.99


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