08 - 10 > eugene evans interview The BioWare Mythic studio GM and VP reflects on 30 years in the industry, the potential of free-to-play for good, and his opinions on today’s start-ups
11 > develop 100 in focus A new regular analysis of our recently published ranking of the world’s most bankable games studios debuts with a look at the first position – and the last
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14 - 20 > opinion and analysis Rick Gibson ponders the various crowdfunding models now available, Ana Kronschnabl hopes for more diversity of genres, Will Luton looks at games design as machine engineering, and Al Bickham ponders secrecy in development studios
BETA
26 - 35 > develop awards: all the winners A run-down of the prize winners at last month’s Develop Industry Excellence Awards and reactions from those who received an accolade
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38 - 42 > david perry: development legend A look at the life and times of the winner of the Development Legend award at last month’s ceremony, and advice from the man himself on securing success
45 - 48 > the creative assembly at 25 The studio behind the Total War series has been in business for quarter of a century. Our special retrospective looks at how CA rose to the top of its game
52 - 53 > wargaming.net uncovered Develop catches up with the man behind World of Tanks, and looks at his remarkable journey from bedroom coder to boss of 900 staff
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55 - 60 > region focus: sweden We visit a country producing a vast number of high profile games in spite of it being home to a relatively tiny populace.
BUILD
64 - 65 > mobile middleware special A look at the tools providers taking the likes of lighting, cloth, weather and engine tech from the realm of console to the frontier of mobile development
68 - 71 > tutorial: platform games part 2 Bossa Studios’ Rodrigo Monteiro concludes his guide to implementing 2D platforming games, with a look at two more essential techniques
72 - 73 > tools interview: dynamixyz We speak to the CEO of a facial animation specialist making its first move into the games sector and proposing a new alternative to mo-cap
96 - 98 > a sideways look at development Tweets from the industry’s elite, the numbers behind the Ouya console, a return to Michael Pacter’s grey matter, and Mark Healey on favourite games to play on the toilet