This page contains a Flash digital edition of a book.
BUILD | TOOLS // MOBILE DEVELOPMENT


EVERY CLOUD…


“Our mobile products are an investment


for the future –we think monetisation will sort itself out in time as larger budget niches for mobile development grow. These things take time, just like how generating revenue through ads in mobile apps took time to start to take off.”


Games are a great way to help mobile companies display


IF ANYTHING SERVES as evidence that middleware is thriving on a platform, it is when those behind highly specific solutions move to support the device. That is something that has


certainly happened within the mobile sector, with companies like real-time sky and 3D cloud rendering tool provider Sundog already supporting hardware that not so long ago only sported black and white screens. “We started off developing


a Unity version of our SilverLining Sky, Cloud, and Weather SDK last October,


66 | AUGUST 2012


which opened us up to all the platforms Unity supports, including iOS and Android,” explains Frank Kane, Sundog founder. “It wasn’t as hard as we thought it would be. Building on that, we went closer to the metal and developed an Android library version of SilverLining in mostly native code – which again wasn’t all that hard, as our source code was cross- platform and supported OpenGL from the start.” Depending on the level of


interest Kane and his team see from Android, iOS is next on their target list.


the advantages of their platform over others.


Andrew Bowell, Havok


ALL TOGETHER NOW Other than the issues of evolving a workable pricing model for mobile games tools, another key theme driving those behind the solutions is collaboration. Having spent years working on plug-ins, and with other companies’ pipelines, tools providers are more familiar than most in the games business with cooperating with would-be rivals, but there is still a way to go in the mobile arena. And, as it happens, collaboration with the


hardware companies themselves is helping to progress the very platforms that host these games.


“I think the mobile hardware companies


have already learned that games are a great way to push their tech and help them display the advantages of their platform over others,” suggests Bowell. “That fact has moved many hardware


companies to open up native access to their hardware and establish ecosystems that support games developers. Ultimately this benefits tools, technology companies and games developers alike.” Unity CEO and founder David Helgason


agrees with Bowell’s assertions. The relationship between tech makers and mobile hardware producers is vital for all that occupy the triptych that sees games, tools and hardware as a single entity. “We do work closely with most of them,”


says Helgason of the mobile manufacturers. “It’s about pedestrian – but important – things like testing and certification to make sure that Unity games work on new devices, but also collaboration on enabling new functionality and optimising existing capabilities. And, of course, working together on marketing to show both consumers and developers what’s really possible.”


THE FUTURE’S BRIGHT Looking ahead at how tools for mobile games development will advance, perhaps predictably optimism abounds. But developments in hardware capabilities


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100