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OFF THE RECORD


INDUSTRY GAMERTAGS


Now you can stalk your favourite games industry people after hours on Xbox Live


Lee Kirton, Namco Bandai


Peter Gothard, GamesTM


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SADSONGSTREET GAMESEEK D1MEBAG79 EIGHTIES, NINETIES, NOUGHTIES The brands, people and technology that have dominated decades. This week: Motion gaming


THE WAGGLE Kinect? Pah. In the Eighties it was all about the ‘waggle’ – that curious hyperkinetic ability to pummel your joystick into utter submission, moving it left and right as fast as your adolescent body could manage in order to power the limbs of a virtual athlete. Konami kicked off the nonsense with arcade game Track & Field. The only problem was that being the best at waggling games also probably revealed you to be the biggest wanker.


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66 December 17th 2010


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www.mcvuk.com ISSN: 1469-4832 Copyright 2010 DANCE DANCE REVOLUTION


By the late Nineties, gamers had finally got off up their increasingly fat arses and started showing the world that they didn't mind making a complete tit of themselves in public. Once again, Konami was largely to blame for kick- starting the whole sorry mess, with its enormously successful Dance Dance Revolution arcade titles. In reality, these were probably designed as ritual humiliation devices to demonstrate how uncoordinated the average human white male really is.


EYETOY & NINTENDO WII


The Noughties was truly the decade of standing around waving like a baboon in front of your telly. No sooner had the dancing craze died down than Sony unleashed the EyeToy onto an unsuspecting world, where pretending to wash windows, spin plates and punch imaginary foes in front of a USB camera was suddenly considered top flight entertainment. But that was nothing compared to the arrival of the Wii at the back end of 2006. Yay for video games aimed at people who couldn’t previously play them.


Stephen Staley, Gameseek


Mark Holdrich, Realtime Dist


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