HEALTHY LIVING
elements of their psychological issues. As their avatars take on the
challenges of the game, players can vicariously learn something about themselves in the process. “The game allows people to
pursue things they might feel uncomfortable about from a certain distance,” says Nation. “What you do may go great or
Mind T E
it may go poorly, but there are no consequences outside the game. So, you can try anything safely, and whatever works, you can try to incorporate in real-life situations.” Sessions are often done in groups
Games
Dungeons & Dragons leads wave of new mental health therapies. :: BY GARY GREENBERG
herapists have a surprising new weapon in the battle against mental illness — the
once vilified role-playing game Dungeons & Dragons. D&D, as it’s commonly called,
was linked to satanism, suicides, and some sensational crimes back in the 1980s. That so-called “satanic panic”
proved to be groundless, and now the popular tabletop game has emerged
Who It Can Help
xperts say Dungeons & Dragons (D&D) therapy
may help people with other conditions in a variety of ways, depending on an individual’s needs. Examples include: Anxiety. Through their
characters, players can soldier on through worries and fears, giving them psychological
as a force for good in treating people with anxiety, depression, post- traumatic stress disorder (PTSD), and many other mental health conditions. “I find it quite ironic that one of
the original concerns with Dungeons & Dragons was players’ mental health, and now we find that it actually helps them,” says psychologist Will Nation, Ph.D., who started a D&D therapy program at Johns Hopkins University in Maryland and now serves as director of the nonprofit Professional Organization for Therapeutically Applied Gaming (PROTAG).
of three to six players, either in person or through video conferencing. The therapist typically acts as the Dungeon (or Game) Master, who guides the narrative. Once their characters are established, players embark on a collaborative fantasy adventure, working to battle “monsters” and face other challenges as they seek to attain goals. After the game ends, the
NATION
HOW IT WORKS Experts say the key to the therapeutic value comes from players creating characters for the game that reflect themselves in various ways, including
pathways to potentially pursue in the real world. The collaborative nature of the game can also help those with social anxiety feel more comfortable interacting with others. Depression. Each
character has a special skill — magic powers, sword-fighting, etc. — that the others depend on, which gives players a sense of worth. And that can
78 NEWSMAX MAXLIFE | OCTOBER 2025
therapist leads a discussion during which players can share psychological insights about themselves and others.
This type of therapy is not limited
to D&D. Any one of many tabletop role-playing games (TTRPGs) can be used, as well as video games, anime, superheroes, TV shows, and other forms of pop culture. But since D&D is the oldest and
be empowering to people suffering from depression. Attention Deficit
Hyperactivity Disorder (ADHD). The game is inherently interesting, goal-oriented, and fun, which can help people with ADHD focus better and improve their attention span. Post-Traumatic Stress
Disorder (PTSD). People who bottle up their emotions
BOOKS/MICHAELRLOPEZ©ISTOCK
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