STYLGAME
Having been in the field for many years, how have you seen the industry change – and how has y
v
has our company adapted to these changes? In the c
s an
a o and app qua cu int
of e p
the b
bee o
of e g
In th se years I have seen many things change. It is a complex sector that is constantly evolving its dynamics and balance and shows very different substantial characteristics from one market to another. Over time there are changes in the type and size of operators on the markets, and the same applies to the products required: increasingly qualitative, competitive in price and, above all, customized. As StylGame we have managed to get nto
c st in
to many markets, adapting our offer to the needs of each of these and offering highly competitive products with technical innovative features. Some of the changes that emerged in the markets have also been directly influenced by us, for example the use of ergonomic principles in the design of many new gener es
od d
gen ation slot cabinets. Since 2009, with the presentation of the results of our ergonomic research, many slot manufacturers started to see cabinet-base-seating as a system aimed at pti
rese cabi op
optimizing the performance of the slot station by
taking into account ergonomic principles in the design process, and therefore started offering customers a complete play station rather than just a cabinet.
You often talk about ergonomic principles and above all about the scientific approach to these, but what does all this consist of? What are the advantages? The scientific approach we have adopted is based on an initial ergonomic research specific to the gaming sector, commissioned by experts in the field and performed in six months of surveys, tests and processing of data collected in the laboratory and at the Venice Casino. It then continued and continues to this day with in-depth analysis and tests of various kinds. The advantage that it offers us is to know in a statistical way what are the measurements, proportions, and the density of the materials used (padding), which offer greater comfort to most users, promoting and leading to a longer duration of play time. Consequently, this increases the revenue of the gaming halls. The simple concept of comfort, a
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