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When We Made...


David Adams, Remnant II game director and president of Gunfire Games, tells Vince Pavey about the work that went into developing the sequel to Remnant: From the Ashes as the pair avoid catching Root Rot


R


emnant: From the Ashes first released back in the latter half of 2019, and was the first big console game launch from Gunfire Games. A remaster


of Vigil Games’s Darksiders II aside, the Texas-based studio had mostly developed software for the VR gaming market, so its flashy, intense and atmospheric brand of ‘Dark Souls with guns’ arrived somewhat as a surprise for most.


Many a developer could tell you that Souls-likes are a tough nut to crack, but here at MCV, we would tell you that Gunfire was one of the first studios to get it right. The team found strength in doing something different,


54 | MCV/DEVELOP October/November 2023


and rather than going for an ‘I can’t believe it’s not Dark Souls’-style clone, instead transposed the bonfires, equipment, character building and exploration staples of the popular action RPG sub-genre into something a little bit closer to a Gears of War; complete with three-player shooter co-op.


It was a mash-up that could’ve been a risky one in the


wrong hands, but through deft and careful execution, Remnant: From the Ashes was ultimately a blast to play through that was positively received despite the occasional rough ‘first go at it’ edges that players would sometimes run into.


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