search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
Angels, surely. Amazing inventions of this latter period, and it’s obvious why they’d make for interesting stop and start challenges. I remember we had fun with the Vashta Nerada and light and dark gameplay too.


Christopher Dring: I already mentioned the Weeping Angels in VR… what a terrifying idea. If anyone can come up with a way The Silence could work in a Doctor Who game, where you forget they are there… Now that would be clever.


Nick Holden: We used The Master as a background force in Destiny of the Doctors, using his creative deviousness to motivate other enemies, and that works. It almost doesn’t matter who the enemies are. I particularly liked the Adipose and the Boneless on the show – both were really creative creatures.


Peter Hickman: The Yeti always come to mind. I think probably because The Web of Fear is one of the scariest and most tense in the history of the show. Set in a London that is completely covered in an eerie fog, the TARDIS crashes after being pulled from space by a powerful web. It was almost entirely shot in sets that recreated the London Underground and featured the first appearance of Nicholas Courtney as Alaistair Gordon Lethbridge-Stewart. The story featured huge lumbering Yeti that were the servants of The Great Intelligence, an old adversary. The Yeti carried guns that fired webs that could cover and suffocate a person, and they weren’t afraid to use them! They were also quite happy to give a chop with their huge furry arms to break somebody’s neck. Secret scientific bases under


London, alien intelligences, dark and claustrophobic tube tunnels and The Doctor trying to escape from and foil the plans of a seemingly unstoppable enemy. It was the perfect scenario. The Yeti might look like lumbering monsters, but they are immensely strong and tough. The best way to kill them is to destroy their control spheres hidden in a stomach compartment, or if you can get hold of that control sphere, you could get the Yeti to work for you. I feel like hiding behind the sofa just thinking about it.


LEGO Dimensions October/November2023 MCV/DEVELOP | 49


Where else have you seen Doctor Who’s influence in games, or thought, “Yeah, these guys watch a lot of Who.”? Christopher Dring: I used to hunt out Doctor Who references. The stone TARDIS in Assassin’s Creed. The TARDIS in Fallout… but it’s got to be the stone angels that move in The Witcher 3? I fear they’ve removed that now. But that was a lovely, albeit somewhat freaky, little nod.


Nick Holden: In Zelda: A Link Between Worlds, Link went into 2D as a way of navigating in some parts of the game. I saw parallels to the Boneless in the Flatline episode, when Peter Capaldi was playing the Doctor.


Peter Hickman: Doctor Who is everywhere, especially the TARDIS. There are a lot of subtle references in other games as well. Quotes. A scarf here, a fez or a bow tie there. Of course, the game that paid the biggest fan service


to the show was Lego Dimensions and the TT Games team (led by the late Mark Warburton) were huge Doctor Who fans. That’s why there are an enormous number of characters (voiced by the actors who played them) in the game: all of the first 12 Doctors, Daleks, Cybermen, Missy, Strax, Captain Jack and many, many more!


Richie Turner: Well Doctor Who has been around for 60 years now, so I think anyone making anything in the genre must have been influenced at some level, even subconsciously.


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60