I’D BUY THAT FOR (MORE THAN) A DOLLAR
Yannick Allaert, Head of Accessories at Nacon tells Vince Pavey about their new premium controller option for the PlayStation 5, and why competition and being different are good for the controller biz
T
he French firm Nacon has been around for 42 years, having started out in 1981 as Bigben Interactive. In recent years, the company has grown in bursts of
expansion and acquisition, as companies tend to do, and it has gone through a bit of a rebrand and a shift in audience
perception along the way. The group now known as Nacon is currently made up of over 12 subsidiary groups of game developers, game publishing teams and hardware peripheral engineers, that are all hard at work on new products and experiences at any given moment. Yannick Allaert’s accessories team over at Nacon has been
developing a new premium adjustable controller offering called the Revolution 5 Pro, and flew journalists from around all over Europe out to Paris for a hardware launch presentation. This presentation was followed by a chance to take the Revolution 5 Pro for a spin in video games like RoboCop: Rogue City and Capcom’s Street Fighter 6, the latter of which is a good controller stress test, but was admittedly the less exciting option of the two, partly because it’s been out a while, and partly because it doesn’t have RoboCop in it. Here’s what was said in our interview with Allaert about his team’s work after we got to go hands on.
28 | MCV/DEVELOP October/November 2023
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