DAN AHERN Lead QA
at Radical Forge
Dan is not only an undisputed expert in the field of QA in games, but is outspoken about the causes he cares about in a way that many would describe as fearless, advocating for social change and sustainability whenever possible. He is also one of the loudest voices for financial mobility in the games industry, and is the mind behind the EGX Full-Ride industry bursary fund, which provides low- income, marginalised game developers with opportunities they may not have had otherwise.
LAUREN WALTON Publishing QA Manager at Modern Wolf
Lauren has made the journey from QA tester to Publishing QA Manager within five years of starting out in the games industry, with both a meticulous eye for detail and a desire to learn and be the best manager she possibly can. Despite being a self-described introvert, she now guides and shapes the efforts of quality assurance at Modern Worf, and uses her own voice to speak up for others in ways that are necessary and important.
LIAM LAWLER
Partnerships Coordinator at SpecialEffect
In his ceaseless work with the charity SpecialEffect, Liam is proactive and enthusiastic in his approach to promoting its important mission to make games accessible to everyone. He regularly brings together companies and key figures from games, and his actions have directly led to real impact and industry-wide initiatives. His work has improved both video games and their development processes, and has driven so much positive change that we at MCV/DEVELOP were surprised he hasn’t been on this list already.
NINA KLOS
Technical Artist at Sumo Leamington
Nina is not only a skilled technical artist that is currently hard at work on Sumo Leamington’s debut title Stampede: Racing Royale, but she often uses her spare time to encourage other artists to join the games industry, by putting a spotlight on the portfolios of those with less industry experience. On top of that, Nina is an awareness advocate for autism in the games industry, sharing her first-hand experiences as an autistic person in talks at events, and keeping people updated on news of accessibility for ASD people.
ROSIE TAYLOR Content and
Community Manager at Safe In Our World
RUTH CARNEGIE Junior Unity Engineer at Snap Finger Click
Although she has been in the industry for less than three years, Rosie’s time at mental health charity Safe In Our World has seen her become a crucial part of its monthly content creation, industry initiatives and project management as it works to eliminate stigma around difficult topics such as mental health. She also helps to bring developers at various levels around the UK and Ireland together to network with one another at both Social Link and Game Dev North.
Ruth is an exceptionally proactive and confident developer, who is both eager to learn and full of ideas. With her talent for seeing the bigger picture, she was put in charge of features of the upcoming Awkward 2, including its companion website and some of its accessibility features. Ruth is no stranger to designing for accessibility, as it was the subject of her research during her time at university, in which she worked on research in ‘Sound Visualisation for Games’, and removing barriers for older gamers. She is also a Women in Games Ambassador.
October/November 2023 MCV/DEVELOP | 17
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60