search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
golf GPS device - the devices that act like an electronic caddy, telling the player how far they are from the hole and so on. I knew nothing about golf other than my training on the product, but I still had to support customers who were enthusiastic about the sport. I did my best, but I can’t say I was ever passionate about the device or the game.


What advice would you give to a small studio regarding player support? The typical first step is to get as many people as possible working on player support - and hiring more if you can afford it. But the problem with this ad-hoc approach is that you are diverting everyone from their regular job - the developers want to be developing new features, not just supporting players who are locked out of the game, and so on. This can also kill your schedules as your teams can end up fighting fires as the support tickets keep arriving.


“Players are a lot more passionate about their game than customers calling about a broken vacuum cleaner!”


Obviously, from a Testronic point of view, I’d suggest


outsourcing to a specialist player support company. It means you can avoid this fire-fighting and allow people to focus on their main tasks. You can also get a more complete and structured player support programme in place, with a budget. And it’s more focused than just trying to do ad-hoc support internally. Most specialists like Testronic offer flexible support


plans, so this is a realistic option, even for small games companies. Support requirements can be quite volatile for smaller studios - you don’t know how your new game will be received, but if it does take off then you will need more structured support, and fast!


What are the most common problems that players face, and how can you prepare for these? Maintenance frequently causes problems if a communication plan is not in place. Tell the players that the game will be down for a few hours in the evening because the server is being upgraded and they will understand. If you don’t inform them why their game doesn’t work, you will get flooded with support requests.


This also


applies to bugs. Once you know about a bug and you are working on it, make sure the players know - tell your community. If not, you will see the same bug being reported over and over again. Obviously, player communication on multiple


channels is really important - talk to them where they hang out, whether that’s a dedicated community, Discord, or Twitter. A lot of these problems and support issues can be reduced just through regular communication. With frequent issues, you can also have some standard


responses prepared in advance using macros. Of course you don’t want the player to feel like you are just sending an answer to their question by cutting and pasting a response - some personalisation is needed. But if it’s a common problem then you can have most of the explanation prepared.


If there was just one thing that you’d suggest to a small studio regarding player support, what would it be? Find a partner and outsource! But seriously, we know this from our own personal life even outside of business. I used to be a freelancer and it was always difficult to file my taxes correctly. In the end I just hired an accountant because that is their specialty - that’s what they’ve trained for over many years. When a tap starts leaking in your home you call a


plumber. We see this idea of hiring specialist services in so many aspects of our daily life – and it’s exactly the same in business. If you are launching a game and have no player support strategy in place, then ask a player support specialist if they can help you to make the launch a success. There are experts in QA and testing, there are experts


in localisation to different languages, and there are experts in player support. Whatever area of support you need for your game, it makes more sense to work with a company that understands games - rather than general customer service for other industries. As we said right at the start, players are not calling to


renew an insurance policy. They love your game. Offer them a great player support experience and they will keep returning.


December 2022 MCV/DEVELOP | 45


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64