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THE


MAXIMUM PRINCIPLE


Upon taking over as CEO of Zordix, Maximum Games founder Christina Seelye became only the second woman to lead a publicly-listed global gaming group. As she approaches her first year in post, she talks to Richie Shoemaker about, not just levelling up Zordix, but helping to advance more women decision-makers throughout the industry and beyond


B


y its CEO’s own admission, Zordix is a bit all over the place. She means it literally rather than figuratively, in that it is all


over the place: predominantly Sweden, where the company was founded and has long been established as a developer of racing games, but with a growing number of development and publishing outposts in the UK, Hungary, Brazil, France, and an increasing presence in the US, from where Christina Seelye hails and has flown in from. “I will tell you it’s a challenge right now,” she


chuckles. “We have, like, 200 people in pockets of 20. It’s not like we have one headquarters where the vast majority of the people are.” She admits it makes building a singular culture and establishing core behaviours and values


16 | MCV/DEVELOP December 2022


difficult, before pointing out that it doesn’t have to be a bad thing. Quite the opposite: “We have to be sensitive to the fact that we’re super distributed, but because we have different teams with different capabilities all over the world, I do think that gives us a lot of flexibility.” Speaking at devcom back in August, Seelye


was at pains to stress that while Zordix is growing through mergers and acquisitions, its progression is managed tactically rather than overseen strategically. Aside from continuing to develop strong and successful IPs and maintain self sufficiency in both publishing and development, there’s no obvious plan to hit a certain number of studios in X amount of countries. There’s a desire to become better established in Asia, but that’s as close to a


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