RECRUITMENT PANEL
Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of experts in the field of recruitment, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Colin Macdonald, director of Games Jobs Live
Kim Parker Adcock, founder and managing director at OPMjobs
Kathryn Spetch, consultant at Odgers Berndtson, Global Gaming Practice
IF THE LAST COUPLE OF YEARS have taught us anything, it’s that we can never take too much for granted. Covid-19 may or may not be something that we continue to look at through the rear view mirror, but its legacy of remote and hybrid working continues to provide opportunities while posing questions around productivity. Throw in the ever-present issue of a persistent skills shortage and a cost of living crisis that was nowhere to be seen twelve months ago, and it’s clear that it’s a unique and challenging time for game industry recruitment. To help us get a clear picture of how things have been, how they are now and how they might develop over the coming year, we’ve asked a crack team of in-house and agency recruitment experts to give us their take on the state of games industry recruitment, both for those with positions to fill and those eager to find their next challenge.
Alan Dixon principal consultant at Amiqus
Stig Strand head of recruitment teams at Amiqus
Emma Smith, director of talent and social impact at Creative Assembly
Eduardo Goncalves, head of create talent acquisition for Keywords Studios UK/Europe
Silja Bernecker, team lead talent acquisition at InnoGames
Keira McGarvey, head of people at FuturLab
Ben Harrison, human resources director at Sharkmob
36 | MCV/DEVELOP December 2022
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