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Nack is back.


to the 16-Bit style. This ended up being a moot point, as I ended up redoing all of the level design anyway. I had naively thought I could just do a “better graphics only” kind of remake and have it done in a year … I was very wrong!”


DON’T MAKE THE SUN LAUGH AT YOU After quickly realising that just upgrading the graphics wouldn’t be enough if he really wanted to bring Sonic Triple Trouble forward a generation, Copeland knew he would have to do his homework, and when it came to influences on his project, there was one clear winner. “In my mind, this game is a hypothetical Mega Drive game from 1995 that never actually existed. This means it would need to be a sequel to Sonic 3 & Knuckles. I looked at every Sonic game. Classic games, modern games, 3D games, fan games, but Sonic 3 & Knuckles is the one I kept coming back to.” says Copeland. “It’s the first game I ever bought, so it holds a special place in my heart. The level design is such a perfect balance of speed and platforming. I probably spent most of the five years struggling to nail


September 2022 MCV/DEVELOP | 59


that signature Sonic balance of speed and platforming in my own game.”


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