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When We Made... Sonic Triple


Trouble 16-Bit


While most fans wait hopefully for a follow up to the ever-impressive Sonic Mania, Noah Copeland and his team have decided to reimagine a near-forgotten gem from the past instead. Vince Pavey bounces off of a turtle robot with a spring on its back to find out all about it.


S Noah Copeland


onic the Hedgehog fandom is very much regarded as one of the most creative and passionate communities in the video games space. It often compared to the likes of Doom’s in regards to its dedication to creating new experiences based upon beloved games that have rightly attained immortality.


Given the go-ahead by SEGA as long as they


don’t make any profit, and unable to get enough of the blue blur that defined a generation of consoles (and caused many an argument on the playground about which console was better - it was the Mega Drive, if you were wondering), Sonic fans have often taken things into their own hands. During the droughts between new 2D entries in the series that seem to only be getting longer as Sonic races further away from his inception, fans have dutifully kept the franchise watered.


BACK IN TIME


One such person is Noah Copeland, an indie developer from Texas who works as a film


58 | MCV/DEVELOP September 2022


composer by day, and has been working on remaking Sonic Triple Trouble (known in Japan as Sonic & Tails 2) with his free time for the last five years. Triple Trouble is a game exclusive to the under-appreciated SEGA Game Gear, and is likely also a video game all but the most ardent fans have probably forgotten. So why did Copeland decide to create Sonic Triple Trouble 16-Bit? Why are you, dear reader, not learning all about another game like Sonic Chaos 16-Bit, or even something else entirely? It all comes down to a chance encounter on a film set.


“I was working on a film and we had wrapped for the day, when someone in the crew brought out the Sonic Gems Collection. We found ourselves playing the Game Gear titles like Sonic Chaos and Sonic Triple Trouble. I had always wanted to make my own Sonic game, so these two titles stood out to me as something begging for a remake.” explains Copeland. “I went back and forth between the two before deciding that Triple Trouble’s level design would translate better


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