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GAME DEVS OF COLOR EXPO 2022 Starting out as a showcase that attracted only a handful to travel in from outside of


New York City, Game Devs of Color has expanded over the last seven years to become a global virtual event that serves to challenge and inspire the wider games industry. GDoC’s Executive director and co-organiser Brian Carr tells us more


What excites you about GDoC Expo 2022 this year, more than any other year? I’m always a big fan of what comes out of the GDoC Expo Direct. Seeing the game trailers from the talented exhibitors playing one after another really gets me hype for what’s to come in the days ahead. Playing all the games during the Gradient Convergence Steam event is a close second.


Brian Carr, GDoC’s Executive director and co-organiser


How has the process of bringing the event together been, given the uncertainties of recent times? Everyone (not just us) has been feeling the sting of ever shifting circumstances and less abundant resources. Thankfully, the pool of amazing contributors, volunteers, and attendees is still quite deep. Our community and sponsors have been incredible in helping us maintain a


46 | MCV/DEVELOP September 2022


standard of excellence despite the circumstantial and practical hurdles.


What speakers and subjects were you particularly pleased to be hosting this year? There are so many amazing talks this year. Seth S. Smith who works on VALORANT at Riot Games has a fantastic game design talk about “Understanding Player Dynamics.” Jared Tan has a great marketing talk called


“Lessons from a Million TikTok Views in Two Weeks.” I’m super excited for it, as I am of a generation where TikTok is a strange and interesting new frontier. Dani Lalonders, Son M., and Alex AK will


be joining us for the panel “Crowdfunding Real Talk: The Good, the Bad and the Ugly.” There is a lot of great practical knowledge in this panel for how crowdfunding actually works.


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