search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
Funstock’s Ed Gregory is saddling up for Tandem’s impending physical release, while Richie Shoemaker pedals ineffectively behind


Funstock W


Welcome to the house of


ith all the recent talk in games retail focused around the success of digital sales, we often forget that in spite of


the ongoing pandemic, there remains a healthy demand for physical product, not least when it comes to limited runs or special editions of in-demand games. Funstock has been at the forefront of this for some time and is preparing its first release of the year, the perspective-shifting puzzle platformer Tandem: A Tale of Shadows, which comes to Switch and PS4 in March. As well as a brief tour through the history of


the company, we were eager to discover from Ed Gregory, Funstock’s commercial manager, what impact the last two years have wrought, and what the immediate future may hold given that more releases must inevitably follow:


How did Funstock get into the business of physical game products? We have been working on high quality collector’s editions for years via our Rice Digital brand which specialises in Japanese


40 | MCV/DEVELOP February 2022


culture. We have experienced success with titles such as the Gal*Gun series. Therefore, we decided to bring them under the Funstock brand which allowed us to expand to more types of games and work with new partners.


How successful has the company been at fulfilling demand? Although there were challenges because of Brexit and the overall worldwide supply chain issues, we have managed to cope well and, in most cases, didn’t suffer any significant delays. We continue working closely with all our partners and working on expanding our fulfilment network to reduce the risk of delays in the future.


What is the benefit to a developer of offering a physical special edition of their games? Having a special edition is an incremental business for the developer/publisher; we can offer an additional revenue stream by selling collector’s editions through our B2C retail site in addition to selling the standalone physical game through our B2B distribution partners. Special editions are a great add-on to a physical offering which helps when it comes to marketing and collectors of gaming memorabilia and fans of the games really value them.


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72