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Education Impact Award Partner


Emma Smith, Head of Talent at CA.


What is the appeal of sponsoring the Women in Games Awards? We need to continue to listen to the experiences people from diverse and underrepresented backgrounds are having, both working in games and playing games. We need to continue to learn and grow and the stories we’ve heard from the wider industry over the last year show that we still have a long way to go.


Why the Education Impact award in particular?


Education is about sharing experiences to help others on their journeys and that’s an ethos that we care deeply about. Our education outreach


programme, the Legacy Project, works to break down existing barriers and give people from all backgrounds the skills and information to become the game development talent of tomorrow.


How important is it to CA that the organisation is seen to support the efforts of women working in the games industry? We support initiatives that resonate with our values and that our staff care deeply about. We are a diverse and global studio, and we represent the voices of our people; many being women and many more being allies. The games industry has the potential to be truly inclusive; we naturally attract incredibly diverse and creative people, and we want to see the industry reach that potential. That means listening to the experiences of those working in it, supporting, and giving a voice to employee-led groups, such as our studio Women’s group, and looking at opportunities to support the wider industry through role models, sponsorships, scholarships, media and more.


Career Mentor Award Partner


Rebecca Sampson, Director of Operations, Hangar 13


What is the appeal of sponsoring the Women in Games Awards? At Hangar 13, we recognize the importance of acknowledging women’s achievements within the games industry and how that, in turn, cultivates professional development and contributes to creating inspiring role models. We believe it’s always fantastic for women to have their incredible accomplishments highlighted, as well as being provided with platforms such as this to showcase their talents.


Why the Career Mentor Award in particular? Encouraging career development and professional growth, especially for women, is hugely important in any industry, not just in games. However, there can be benefits to having industry connections in the form of career mentors, where aspiring women in games can seek advice, bounce ideas off one another and help collaboratively address problems. Whether it is mentoring someone at the start of one’s career, working in a mid-level role or with a senior position – or having someone who can share stories, experiences, and knowledge without bias or judgement and have a fundamental focus on learning and thriving – this resource is essential.


How important is it to Hangar 13 that the studio supports the efforts of women working in the games industry?


At Hangar 13, we are strong supporters of women in games and pride ourselves on advocating for equality, diversity, and inclusion within the games industry. We are known as passionate corporate ambassadors and proud sponsors of the Women in Games organisation and its associated


Business Impact Award Partner


Liz Prince, Business Manager, Amiqus


What is the appeal of sponsoring the Women in Games Awards? Amiqus has for many years supported awards and events that recognise and celebrate the achievements of women in the industry. And so we are, of course, delighted to be sponsoring the MCV/DEVELOP Women in Games Awards again this year, particularly as it will be returning as a live event where we can all meet up in person.


The past couple of years have been tough for everyone, lockdowns, work-from-home restrictions, home-schooling and more, and we know that the pandemic has disproportionately negatively impacted women’s lives which has made things even harder. A celebration of women’s achievements in games and esports is always welcome, but particularly right now.


Each of the awards categories is important, and we are grateful to MCV/DEVELOP for ensuring the accolades cover all sectors of the games and esports industries The Business Impact category, in particular, is important to us as we know that having women in leadership positions is significant – in a particular studio’s company culture, but also as role models for women working across the industry.


We’re very much looking forward to seeing everyone on March 4th for a fabulous event and a real life celebration!


In 2018, Liz Prince launched the pro bono initiative Putting The G Into Gaming. The initiative was established to focus on accelerating diversity in games through practical and action- based steps.


February 2022 MCV/DEVELOP | 21


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