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I hadn’t


thought about my recent accomplishments till recently. Getting published on Humble Monthly. I released several games (8-9 games) in 2021 alone. Thanks to connections I ended up getting paid gigs that respected my


labour, and paid well for once. One of my jam games is going viral; hitting close to 1mill hits in a week. Signing a couple fruitful deals that should translate well in 2022. There’s more but I’m afraid of it sounding like bragging, it feels so unreal!


Has anything surprised you since joining the incubator? I believe the biggest benefit was being able to make connections with people that I probably wouldn’t have had a chance to meet pre-pandemic due to issues that could range from travel to time. The incubator has helped to bring a bunch of opportunities that I otherwise wouldn’t have gotten.


What’s been the strangest thing to happen? I’ll be honest, nothing weird has come about as a result of the incubator, though one funny story I have is someone livestreaming one of my games and turning it off when they were 95 per cent finished after hearing a voice that sounded ‘British’, it hurt my feelings a bit since I recorded that sound but it was hard not to laugh about it.


Briefly, what words do you have for those about to follow in your wake? Try to build connections where possible. Try to fail as fast as possible to succeed quicker where possible.


SIDHHANT GIRHOTRA AND ABBIE FOSTER, FLIGHTFUL PEAR STUDIOS How are your efforts coming along since being accepted into the programme? Since Tentacle Zone, we’ve actually started to completely


34 | MCV/DEVELOP February 2022


redesign our game Maive from scratch. With everything we learned during our time on the incubator program, we really felt we could rebuild the project better with all the new skills we have. This progress is pretty slow, as Abbie now has a full-time job, but the project is coming along slowly, with a much stronger foundation.


What’s been an unexpected bonus of joining the incubator? We learned to work together better as co-founders, which was something we didn’t expect we needed to work on. We realised how important culture is, and how that’s something that’s built rather than something inherent. We came into the incubator looking for practical solutions to our perceived struggles, but ended up coming away with not just that, but so much knowledge about the social, personal and emotional side of running a studio.


What have been the benefits? We expected to have our network boosted, finding connections in the industry that would help us on our journey. We got that and then some, meeting so many new people whose experience and perspective is invaluable to us. We also learned lots about the business side of things, which we’d expected.


What’s been the weirdest thing? The weirdest thing was definitely when we had a practice pitch session with one of our dream publishers, where they recognised us and basically said “why haven’t we signed these folks already?” (That didn’t end up panning out, for technical reasons, but was the wildest experience we had at the incubator.)


Any words of wisdom to pass on to the 2022 intake? You take out what you put into this experience, so give it your all. Even if you think you know about something, there’s still more to learn there, and so much you can gain from listening to the diverse experiences of mentors, speakers and other members of your cohort.


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