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What’ve been the benefits of joining the incubator that you did expect? Knowledge of running a game dev is ten-fold now. I was immersed in knowledge from all areas and reached a level where I’m confident to approach and tackle any aspect of running a game dev business.


What’s been the oddest thing? Meeting Popeart at one of the incubator digital networking events, discovering he was from near us location wise, and then him posting our indie game art on his channel in his style and it receiving lots of attention!


and achieve this.


What’s been the weirdest thing? Meeting people from the incubator in real life! You get so used to seeing people virtually, that when you meet in person it’s exciting and lovely.


What would you say to those thinking of applying? Have fun, and don’t be afraid to ask questions.


What advice would you give to someone considering applying? Say yes to and get involved in everything. If it makes you feel a bit anxious then it’s probably a good thing to do and will help build your character and confidence.


LISA EVANS, WABISABI PLAY At what stage is your game at? We were very happy to have shipped our first game, Growbot at the end of October 2021. Growbot is a wholesome adventure about a robot saving her home from dark crystalline force. Since then we have been excited to get stuck into a new project, and we’ve been using the knowledge we gained from the incubator to inform our business and development decisions.


What’s been the biggest benefit of the incubator? Meeting lots of lovely people, and learning from their knowledge and experience.


What did you hope to get out of it? I hoped to learn more about business development, and how to create games that are both creatively fulfilling and financially successful. As a result of the incubator I have a much better understanding of what steps to take to try


February 2022 MCV/DEVELOP | 33


SALMAN SHURIE, GESINIMO GAMES How busy are you? Although at any given time, I’m usually juggling 2-3 projects, right now I’m mainly focused on releasing TAP TRICKS. It started out initially as a jam game that went on to be seen and played by over a million people within its first week of release, it’s probably helped a bunch that it was playable on anything with a touch screen or mouse. It should be coming out in February on the web and a month later on mobile.


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