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World of Learning Conference & Exhibition Learning Design Live


Learning Design Live is specifi cally for anyone involved in learning tech design. Get in-depth advice and share ideas with other design specialists.


Topics include creating effective micro-learning, gamifi cation – latest and best techniques, rapid design and development, and enhancing the visual aspects of content.


To book a place, visit learnevents.com Learning Design Live takes place in Conference Room 3


Day 1 Tuesday 17 October


L1 10:20 – 10:50 Designing digital learning for the post-SCORM world


• Understand how employee portfolios can be coordinated and curated through SVO


• Whatever you do, wherever you are: tracking learning on all devices, in all locations


• Micro or macro: adapting to the learning context • Make L&D part of a real-world approach to training


Asi DeGani, digital learning manager, Kingfi sher Jo Colley, freelance digital learning designer


L6 L2 13:00 – 13:30


Just-in-time or Just-in-case? Delivering learning at the point of need


• What motivates people to learn something • The role of learning tension • The points of needs • What differentiates a course from a resource • The role of microlearning


John Curran, director, Designed for Learning & eLearning Network


L7 L3 14:00 – 14:30 Design tips for interactive 360° video


• Discover how to use interactive 360° video and VR in learning • Understand how learners respond to immersive environments • See a real-world example of VR learning • Find out how to get started with immersive learning


Kate Pasterfi eld, head of innovation, Sponge UK L4 15:15 – 15:45


Multi-device game engine that’s changing the learning landscape • How gamifi cation aids learning • To game or not to game • Barriers to gamifi cation


Lindsey Coode, head of learning content, Learning Pool Learning Magazine | 39 Sponsored by:


Learning Design Live is £20 to attend for both days. Book your place at learnevents.com


Day 2 Wednesday 18 October


L5 10:30 – 11:00 Building engaged learning communities


• The role of ‘trust’ in learning • Choosing the right technology for a learning community • Collaborative and co-creative behaviours • Storytelling and measurement


Julian Stodd, founder, Sea Salt Learning & Explorer of the Social Age


13:00 – 13:30


The three Rs of responsive learning: practical tips on how to design responsive learning content


• Designing rich content that really teaches • Being realistic on what you can design and build using the tools and time available to you


• How to implement robust and accessible content that works now and into the future


Dr. Maureen Murphy, managing director, Aurion Learning 13:45 – 14:15 Design hacks to drive a learning culture


• How to leapfrog or just ditch the LMS • What learners really value and what they don’t • New apps to push out content and record data


Toby Harris, solution architect, Filtered


Event Guide


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