Interactive IGT - GLOBAL GAMING VIEWPOINT
No longer do we create our Asia-market games from Vegas, for example, but from a combination of our studios in Australia and Beijing. Our European games, created by our studio in Graz, are heavily customised to local requirements. We do have studios that over-arch those local, close-to-market, studios - but those are our block- busters that have global appeal, which are games that are adaptable to any market. P70 NEWSWIRE / INTERACTIVE / MARKET DATA
Te answer is that no one has the same game on every website. As Mr. Bugno describes, the operators have taken control of their content. “Where in the past it was the content providers that had operator clamouring for their new games, now they make demands about the specific games they want from suppliers,” says Mr. Bugno. “Now they have more games than they need and it’s this environment in which we have to adapt.”
ADAPTING TO THE NEW MODELS “As an organisation we are constantly evolving,”
says Mr. Bugno. “We made numerous changes last year within our organisation. When we first acquired IGT we centralised all the studios and that worked for a variety of reasons to ensure that everyone was working on the same platform. Now that we’ve achieved that, we are giving back into the business the studios dedicated to individual regions. No longer do we create our Asia-market games from Vegas, for example, but from a combination of our studios in Australia and Beijing. Our European games,
created by our studio in Graz, are heavily customised to local requirements. We do have studios that over-arch those local, close-to- market, studios - but those are our block-busters that have global appeal, which are games that are adaptable to any market.”
Wild Fury Jackpots is an example of one of IGT’s hugely successful games that launched in the US on the Crystal Curve cabinet. In Europe and South America the game performed ‘straight out of the box,’ with nothing but regulatory changes to meet market requirements. In Australia, Wild Fury Jackpots and its clone Fortune Fury were slightly re-worked by IGT’s local studio in Melbourne, to adapt to local player preferences and now they are top-performing games in the market.
“Localisation has now become a staple solution to help us make the necessary changes to improve performance in regulated markets around the world,” explains Mr. Bugno. “As a result, we are seeing continued strength in
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