This page contains a Flash digital edition of a book.
SCIENCE CENTRE DESIGN DESIGN SCIENCE A LOOK AT SOME OF THE LATEST SCIENCE CENTRE DESIGN PROJECTS


Ningbo Science Exploration Centre, China


DESIGNER: MET Studio, UK and Hong Kong


The interactive exhibits in Harmonious Home allow visitors to examine their carbon footprint


Exploration Centre, which opens in spring. The 50,000 sq m (538,000sq ft) new- build centre will focus on the natural world and the laws of physics with an underlying didactic message about how we can best protect the earth, by examining how we live and how we sustain our quality of life on earth. The centre will be one of the major attractions in a new cultural plaza in the city of Ningbo, which will also include an


M


The Mind Museum, Philippines DESIGNER: Jack Rouse Associates, US


Striving to be a defi ning legacy, more than 250 interactive minds-on and hands-on exhibits are designed to present science as entertaining, fun, and engaging. The two-storey museum is made up of


D


fi ve galleries covering: The Story of the Universe: Its Beginning and Majesty; The Story of the Earth: Its Story Across the Breadth of Time; The Story of Life: The Exuberant Varieties of Life; The Story of the Atom: The Strange World of the Very Small; and The Story of Technology: The Showcase of Human Ingenuity. JRA’s design goal was to share the story of science in everyday life in a way that encourages sharing and understanding, and specifi cally to teach school groups in new and immersive ways. The buzz phrase soon became Happiness Factor, which refl ects an authentic Filipino nuance.


46


ue to open early 2012, The Mind Museum will be the fi rst world-class science museum in the Philippines.


ET Studio is masterplanning and designing three galleries for China’s Ningbo Science


The Mind Museum shows visitors how science affects their lives through the use of interactives


The museum is made up of wide-open spaces with clean sightlines devoid of bar- riers. The exhibits and hands-on exhibits encourage self-discovery and include all the senses through the use of interactives and immersive environments. JRA pared down each gallery to its essence and crafted exhibits that would


Read Attractions Management online attractionsmanagement.com/digital


deliver little discoveries that can be related back to an individual’s daily life. The aim is to be relevant to all age ranges from an eight-year-old to a 70-year-old. The end result is a museum that provides guests with a different way to see their world through science and the ways in which sci- ence affects their everyday lives.


AM 1 2012 ©cybertrek 2012


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78