Review G2E LAS VEGAS 2014 MATSUI READY FOR RFID SURGE
Matsui readies the launch of a new gaming chip that it claims is ‘impossible to duplicate’ alongside a new faster RFID solution from its Korean gaming team
Matsui was at G2E with news that its South Korean team was developing a 1356 RFID solution for its range of chips. It was also showing a new range of Premier Decal chips, a cross between a plaque and a chip with live
security in three colours. It was also launching its MG EYE Scanner. Matsui’s Dave Holt said: “The RFID technology is now very much in development. We’re hoping to make an announcement soon, but it is likely to be launched in Korea first. The Premier Decal Chip is a real top of the range chip/plaque hybrid. It’s shaped like a rectangular plaque, but the feel and sound is just like a chip. THE MG EYE Scanner uses a unique decal printing method, exclusive to Matsui, allowing us to create a gaming chip that it is impossible to duplicate. When chips are projected by lens, a printed logo with special ink appears on the LCD screen. Plus, the production time is unchanged from that of non-MG EYE chips.”
SUZO HAPP SERVICING BOTH ENDS OF SPECTRUM
Suzo Happ had a vast array of product on its stand from the perfectly simplistic USB Charge N Play socket to the futuristic InteractivePro Table.
The big news for InteractivePro Table with its 10- point multi-touch experience is that MGM Grand has bought 20 for its MGM Grand and The Mirage properties.
Excellent for gaming, betting, television, video and interactive entertainment in bars, casino floors, hotel suites, restaurants and lounges, it comes with proprietary InteractiveProVision Platform and Application that allows up to four user screens at the same time.
Tom Mikulich, Senior Vice President of Business Development for MGM Resorts, said: “We have invested a great amount of effort in reaching the younger demographic and we believe that including the InteractivePro Table in our strategic initiatives will revolutionise how generation X and Y experience MGM properties. If all goes to plan, we are looking at additional units across multiple MGM properties in the next year. This will enable us to have a stronger integration with customers using our current interactive platforms.”
The InteractivePro Table was originally developed for the Australian sports betting and wagering market, allowing its players to watch sports and access their betting account while at the IPT. Since its inception the table has evolved to a more sophisticated interactive entertainment product.
The InteractivePro Table was also be used to
demonstrate The MGT Sports platform, a daily fantasy sports online gaming platform.
MGT Sports can customise a version of its popular DraftDay (
www.draftday.com) software to permit branding by third parties, and also ensure the network integrity and player liquidity of the Company's full network of daily fantasy sports sites. In addition to DraftDay, positioned as the 3rd largest operator in this burgeoning sector (based on player activity, guaranteed contest sizes, and similar metrics), the MGT Sports network includes
FanThrowdown.com and
VegasInsider.com.
Robert Traversa, MGT's Chief Financial Officer, said: "The MGT Daily Fantasy Sports Network provides a risk-free way for brands to enter the daily fantasy sports space. Our technology team can create a 'white label' offering with the full feature set expected by gamers, and the compliance needs of operators."
Suzo-Happ Marketing Manager Laura Melesio
Darren White, Executive Vice President & General Manager of SHIFT Interactive, a subsidiary of Suzo Happ, added: "We are excited to offer daily fantasy sports gaming through MGT Sports as a feature on our innovative product. We continue to develop new capabilities and solutions for our customers as a leading innovator of interactive technologies."
Right at the other end of the technology spectrum, the USB Charge N Play could also prove a big seller, adding USB charging facilities for mobile phones to slots, tables or the entire gaming floor.
Marketing Manager Laura Melesio said: “The really basic concept is that players will be drawn to play where they can charge their mobile phones whether it’s a slot or a table game. The device is designed to mount easily to wood or plastic surfaces. It’s just another way to increase time on device.”
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