AD VER TORIAL
REALISTIC NAVAL BATTLE SIMULATOR:
EFFECTIVE, EFFICIENT AND SAFE
In the 21st century naval warfare in
open sea and oceanic regions requires naval commanders and headquarters to plan combat actions taking well- grounded decisions in a complex and volatile tactical situation under a sys- tematic time shortage pressure. Enemy massed fire, electronic and informa- tion countermeasures make this com- bat environment even more complex. The above factors greatly raise require- ments for tactical training levels of ad- mirals and naval officers. Theory and practice of modern
warfare dictates that commanders and their staff officers should have perfect command of skills that allow them to properly evaluate battle situation, quickly make decisions, and provide all-round support and interaction for
task forces. They must be able to pre- pare optimal plans at short notice, of- fering most effective weapons delivery options for current situation and non- standard tactical maneuvers. At the same time commanders and officers must have full and clear vision of real- time battle situation at the sea theater, exercise covert and swift control over subordinate forces, maintain commu- nications with superior commanders/ headquarters, forecast further develop- ment of the situation. Such skills, knowledge and experi-
ence are needed to exercise efficient control over naval, mixed forces and task forces, and, ultimately, to ensure successful accomplishment of assault, antisubmarine, landing and other op- erations.
However, the question is how to
get all this knowledge in good time, as well as how to gain adequate combat experience in the peaceful period. Usually for this purpose were con-
ducted large-scale naval training ex- ercises burdened with high financial spendings and, sometimes, with seri- ous damage of costly ships and ship- borne equipment. Nowadays, the best way to raise
training levels of naval officers and naval task forces is to actively intro- duce computerised education meth- ods, training classes and combat/tacti- cal exercises conducted with the help of computer-based simulators. They provide unlimited opportunities for reviewing and analysing trainees' ac- tions, identifying errors, and allow re-
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