POKERIST Happy Birthday Pokerist!

KamaGames has celebrated Pokerist’s ninth birthday with new innovations and releases. Sam Forrest – Director, Global Communications – details the journey.

KamaGames (the largest European social mobile  Pokerist’s ninth birthday, having grown it from a single title with simple, straightforward gameplay, to one of the most diverse social mobile poker apps in the world.

Pokerist has now been localised into 28 languages and is played competitively across no less than an impressive total of 233 countries. We attribute Pokerist’s success to a constant focus on innovation, along with the regular release of new features and games that keep players engaged and entertained. Among the most popular features released in the past nine years are the Party modes, Multi-Table Tournaments and our latest release – avatars!


With personalisation becoming ever-more important to the gaming community at large, the latest innovation in Pokerist is the release of personalised avatars which launched in June. With the ability to select gender, hairstyle, hair colour, eye colour and skin tone, players are able to create an avatar that is as unique.   with a wardrobe worthy of any high roller. Among the assortment of garments and accessories available to players, choices range from a slick jacket and top hat combination to a leather biker jacket and a collection of tattoos. Players looking to refresh their avatar quickly and easily can access a vast collection of pre-installed looks developed to the highest standard of detail. This unique avatar constructor can only be found in the Pokerist app, showing once again, that KamaGames is at the forefront of innovation in the social casino genre.


In 2018, KamaGames announced the introduction of innovative Party modes to Pokerist and we’ve since built a portfolio that both challenges and entertains millions of players. These modes include Hearts Party, Clone Party and Pair Party. Roulette Party, the latest addition to these modes,   Hold’em poker where  facedown cards from the deck, which they then have to guess the colour

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of – red or black. Whether or not they’re allowed to keep the card depends entirely on their guess and can result in some interesting hands for players.

KamaGames also released the Party mode MTT alongside the Omaha Poker MTT. These two inventive new tournaments combine successful gaming mechanics such as MTTs and Party modes, along with Omaha Poker. Each of these key individual elements have been a hit amongst players on their own and so by combining them, KamaGames aims to make these tournaments even more 

  Pokerist, including making its hit games available on Facebook Games. Developed on the Unity engine and using WebGL technology, KamaGames not only made the two headline titles, Pokerist and Blackjackist,  availability to other popular titles, including Roulettist, Slots, Omaha Poker, Baccarat, Craps and Teen Patti.  vehicle for growth for KamaGames and intend to continue to develop on this platform for future releases.  Kuznetsov said: “Last year we committed ourselves to building on our already vast and innovative portfolio of games through our Pokerist app and thanks to the hard  we’re certainly on track to deliver on that commitment.  plans that KamaGames has in store for the remainder of the year. We’re looking forward to seeing how our players will engage with all of our new features and games throughout the coming months, particularly our compelling new personalised avatars.

As we’ve done with the introduction of avatars, we’ll continue to look at the needs of our players and moving  meet those needs.”

Recently released 2018 reports revealed that KamaGames gross revenue increased by a total of 33% since 2017, growing from $57.5m to $76.4m.

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