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Number $5.89b


Four in five (82%) UK companies have fallen victim to a cyberattack – with nearly a quarter (24%) admitting they are not spending enough on cybersecurity measures, according to Kaspersky data.


The study shows that even though 64% of UK businesses recognise that they need to be more proactive in strengthening their cybersecurity measures, 57% lack the resources to find a trusted expert, resulting in many opting to handle cybersecurity measures internally. This is reflected by the fact that 62% of UK companies say they find it difficult to monitor possible risks or breaches amid the proliferation of personal devices being used for work and the permanent move, for most organisations, towards hybrid-remote working.


Supply chain attacks grew by more than 300% in 2021 compared to 2020, Aqua Security has reported. Researchers discovered attackers


Here are some of the most interesting stats and facts from the tech channel…


CRUNCHING


Two-thirds of gamers in the UK say they would welcome more advertising brands into their favourite games, finds new research released by Anzu. With a £5.89 billion market value and an estimated 44.32 million gamers, the UK has become the leading video game market in Europe and the sixth-largest gaming market worldwide.


82% 300%


focused most heavily on open source vulnerabilities and poisoning, code integrity issues, and exploiting the software supply chain process and supplier trust to distribute malware or backdoors. They found that the level of security across software development environments remains low, and significantly, every company evaluated had vulnerabilities and misconfigurations that can expose them to supply chain attacks.


38 | February 2022


A report has revealed that 43% of gamers surveyed said they would exploit a loophole or bug in game, and 32% have


Consumers are being forced to change their shopping habits and buy local, within their own countries for speed and availability, new global research from SOTI has found. Consumers are feeling the effects of supply chain issues firsthand, with over half (57%) of global consumers (58% UK) saying they have recently experienced one or more items not being available, have had to purchase alternatives when preferred products were not available, or have had to go to different retailers to find items in stock. Worse still, over one third of shoppers (35% global/38% UK) said items they wanted to purchase have not been available at all. Compounding these supply issues, more than a third (34% global/30% UK) said they feel delivery times have been slower than usual and more than half (53% global and UK) said that shipping/delivery time is the most frustrating aspect of ordering online. Unwilling to compromise on speed and availability, consumers are now paying special attention to the purchasing journey. More than a third (36% global and UK) said that if delivery or pick up of an item takes longer than two days, they will look elsewhere. Meanwhile, with deliveries from outside their own country now taking longer to arrive, more than half of consumers (52% global/60% UK) have changed their habits, saying they are now less likely to order an item that requires shipping from overseas than they were a year ago.


43%


uninstalled antivirus software in the hopes of improving game quality or speed. According to new NortonLifeLock data, over one in three (34%) are willing to install cheats to their game or devices, or even pay to take possession of another player’s account (30%).


80% of UK gamers feel companies could be doing more to secure their platforms and worry what the future of gaming security will look like. Two in five UK gamers surveyed have experienced a cyber attack to their gaming device.


Blockchain-based insurance will transform claims administration; saving $10 billion in costs globally by 2024, up from $1.1 billion


$10b


in 2021, finds Juniper Research. Insurance providers will increasingly leverage the benefits of increased process transparency and real-time data sharing. Data on blockchain networks is accessible to all parties; eliminating duplication of effort and minimising fraud. The insurance sector will see cost savings


from blockchain use across all processes, particularly in insurance-heavy markets such as the US. This market will see sharp rises in total cost savings through blockchain use for premium issuance and management between 2021 and 2024; representing more than half of all cost savings globally by 2024.


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