Tittel says we are still in the era of the Atari VCS where VR is concerned, which should make the Meta Quest 3 the equivalent of the Atari 7800. That doesn’t bode well.
actually pure fun. I’m not saying that pure fun is better, but what I’m excited about is that we’re seeing a return of joy and delight in the space of VR, and that’s something that AAA games have moved away from. “I just think in VR the games
that stand out the most are actually delightful and that is gorgeous. I love that. With delight, you can also then hopefully see a sort of new form of interaction between players; it’s not
still using the same triggers on the same control pad and it all feels the same to me, like all the third- person games are essentially the same game over and over and over again.” He likens AAA games to cars, where performance and economy improves with each iteration, but at the end of the day you’re still turning a steering wheel and heading down the same streets. “[AAA games] seem to be devoid of the actual meaning of the game itself, if there is any. With VR, the fact that you have to physically embody it, whatever you’re doing ... the meaning at the centre of it is you. It’s very exciting.”
Half-Life: Alyx is touted as VR’s “killer app”, but is it increasingly yesterday’s game?
SEEING THE DELIGHT White he accepts that the homogenised standards and accoutrements we’ve come to expect of flatscreen games have long been making their way into VR – things like achievements, standardised controls and the like – Tittel is emboldened by the fact that the most successful games in VR are very specific to the platform. “If you take a look at the games that
are actually the most successful right now on PlayStation VR2, it’s Beat Saber and Walkabout Golf. Those are games that are
“Finally the question of ‘Do you think VR will ever take off?’ can be put aside and people can understand the fact that it’s here to stay.”
46 | MCV/DEVELOP August 2023
about winning and outdoing each other. It’s more about sharing something special with each other. “Listen, I don’t know, we seem to constantly be swimming against the tide of ‘progress’ right now. We have global warming and fascism on the rise everywhere, and it’s all very, very scary. So maybe I’m clinging on to some sort of false hope and trying to find light in this ‘emerging medium’, but I do actually see that immersive spaces in which we can share stories and experiences with each other, in mind, and body and soul, are the future. I think that that can bring upon a much more positive community than what we’ve been doing so far.”
Beat Saber continues to be the showcase game for VR
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