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Hannah: Within production I think we are on a good path at the moment. Companies are recognising the challenges women face in the workplace and improving the benefits that will allow us to grow our careers and reach our full potential. I think there are still a lot of senior positions and conversations that would benefit from having more female voices in the room, but I do think the changes we are making will allow this to become a reality moving forward.


What have been your most impactful projects and the biggest milestones to your success? Charlotte: During my time with Electric Square & Lively, I have doubled the size of our team and improved our diversity. Our Lively Studio is proud to have women make up a third of their team, with a huge percentage in leadership roles. Louise: My passion is around getting more women to consider digital art for games as a creative and exciting career. Approximately 80% of A-level art students are female, but we don’t see that statistic in games art, so I have done various things to reach out to A-level and Art Foundation students to encourage them to consider games art as an exciting creative career. I have also set up a women’s group internally


at d3t/Coconut Lizard which is a forum for us to share concerns and support each other. Devon: The projects that present a new challenge are the ones that have the most impact on my progression and personal improvement. And making mistakes! I’ve made tons of mistakes, but each time I’ve come away knowing a little bit more. By far the biggest milestone to my success has


been recognising the motivations of the people I work with and managing to facilitate their own successes, and helping to build a complementary and diverse team. I’m so proud to work for TrailerFarm, where we have no gender pay gap, and more than 50% of our staff are women, with 60% female leadership. Anita: As exciting as it has been to work on different titles from indie to AAA, I think the most impactful project has been growing the team in front of me. Watching more women join Indigo Pearl, grow in confidence, and to have even a small role in that has been very rewarding. Hannah: To be honest, when it comes to what has made the most impact it wouldn’t be just one project, it’s simply the joy of what it means to be a casting director.


To be able to work with so many wonderful


clients, be brought into the worlds they’ve created and the characters within it. Then to be able to find the voices that are going to breathe life into them. That feels like such a special moment to be part of with them. The impact that a character can have on someone’s life is incredible and I have had the honour to cast some extremely talented women across the world throughout my career and I’m so proud of every one of them.


Have there been any standout mentors or inspirations in your career? Charlotte: I have been lucky to have had a huge amount of support from all my studio directors and my line manager. I am also inspired daily by the other women working in the games industry who are passionate about their craft. Within my own studio, I would be lost without Kat Henderson, Lorena Sabido and Nina Lomax, who tirelessly support me with all studio & HR needs. I am inspired by their passion for helping our new and existing staff. Louise: The biggest inspiration that changed things for me was attending the Women in Games conference in 2019, seeing all the amazing women up on stage talking about their careers and game dev journeys. I came away feeling so inspired and big changes followed! I currently work with a very inspiring and


supportive leadership team at d3t and Coconut Lizard, who encourage me daily. And the artists and animators on my team are so talented and such a pleasure to work with and are the reason I love my job! Devon: I’ve been really lucky that even since my first job in games I have had successful women in the industry to work with and learn from, and I’m honoured to sit on the Leadership team at TrailerFarm alongside two other formidable women - Katie Reid and Teresa Dearn. I’ve had amazing female bosses who have taught


me everything I know, and actually a few bad bosses who have taught me exactly how not to do it! But attending the MVC/Develop Women in Games Awards back in March was eye-opening for me. I met so many amazing women and the opportunity to work with some of them in my future career, however that may happen, is incredibly exciting! Anita: I’m incredibly fortunate to have started and grown my career in a company headed by a brilliant woman, Caroline Miller.


August 2023 MCV/DEVELOP | 21


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