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“In an industry with so many incredible women, it’s always a pleasant surprise to realise that your peers recognise and value your work.”


Devon: When statistics show that 49% of gamers are female, and gaming is one of the fastest growing industries in the world, it’s imperative that we continue to diversify and encourage female talent to shine within it. In general, women are less inclined to self-


promote, but in order to encourage fresh, young female talent in, it’s crucial that the games industry supports the efforts of the women working within it and provides platforms for them to be recognised and provide ongoing mentorship. Anita: It’s important because the games industry is booming like never before, so there’s a fantastic opportunity here to hire a diverse workforce as more and more roles open up. At Indigo Pearl, many of our senior roles are held by women - something that’s really important to the team and the culture here. Hannah: The gaming industry is in an incredible place right now, evolving at a rapid rate year on year and forever pushing the boundaries of the player experience. It is a special industry to be part of and women should be right there at the heart of it - our stories and skills should be shared and celebrated! In turn, we look to inspire the next generation


of women in games and allow them to see that there is such a special place for them here.


Do you feel that the wider industry is heading in the right direction in its support for women in games? Charlotte: I believe there has been an improvement during my short time in the games industry. However, there is a long way to go, and some companies still have very archaic working methods. I hope this will improve with time, and more studios will start to see how valuable it is to support women in the games industry. Louise: Oh yes definitely. It has changed so much in the 20+ years since I have been in the industry! There is far more awareness and sensitivity to ensuring women feel valued and heard. We are not where we need to be yet, but we are moving in the right direction year by year. Devon: When I first started working in games 15 years ago, it was a very different industry for women. I think more and more women are being championed and recognised and whereas 15 years ago it was relatively rare to see a woman in a senior/leadership position, I’m delighted that it’s becoming more commonplace. There is still a way to go, but generally it’s heading in the right direction! Anita: Today, women’s issues are more prominent and we finally have the vocabulary to discuss them.


18 | MCV/DEVELOP August 2023


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