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Bringing Together the Game Dev Community to Make Better Games Headline Keynote:


DEATHLOOP: Looking Inside a Design Loop


Dinga Bakaba Arkane Lyon


Dana Nightingale Arkane Lyon


Jean-Luc Monnet Arkane Lyon


Sessions to help you skill up include:


‘Just Houdini It’ - Using Houdini Effectively for Game Development Sophie van den Boomen, Rebellion


The Unique Challenge of Audio and Interactive Storytelling in As Dusk Falls Ross Stack, Soundcuts


Hiring Ethically and Empathetically Moo Yu, Team Artichoke


Terminal Velocity: How Backend Game Services Power Our Titles Edwin Jones, Mediatonic


Keeping it Simple: Creating a Tutorial for a Grand Strategy Behemoth Joy Dey, Creative Assembly


Why Designing Inclusive Player Experiences Should be Everyone’s Priority Tulay McNally, Electronic Arts


Ten Steps to Steam Success James Gourlay, Curve Games


Signing Your Game (and what to avoid!) Nina Adams, Auroch Digital


The Importance of Quality Immersive Social Integration When Bringing Games to Asia Jorvik Zhang, Tencent Cloud


Francesco Venco Arkane Lyon


Don’t Miss Our Super Early Bird


Register Now! For the best possible rates book your Conference Pass now and save as much as £370! Offer ends 6 April.


MCV readers get an extra 10% off with this promo code: NWQPAH


Taking place on the evening of Wednesday 13 July - during Develop:Brighton - the Star Awards will once again recognise the very best games and talent within the industry.


Book your Early Bird tickets now!


In partnership with R


Organised by


Register now at: www.developconference.com


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