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This would suggest that the UK games industry has a larger percentage of non-heterosexual workers than among the general population – the most recent estimate of the percentage of heterosexual people in the adult population is 93.7 per cent. In terms of ethnic groups, 66 per cent of respondents


are in the White/British group – by far the largest category, with just 5 per cent of the industry being asian, 2 per cent black and 2 per cent mixed/multiple. The industry remains a mostly middle class one,


with 61 per cent of respondents reporting their social background as “managerial/professional” and 82 per cent of the industry has at least an undergraduate degree.


Gender - Credit Dr Mark Taylor and Ukie


67 per cent of respondents identify as male, 30 per


cent identify as female and three per cent are non-binary. While this has grown from 28 per cent in 2020, that still puts the UK games industry significantly behind the overall workforce, of which women make up 48 per cent. The number of people selecting non-binary/other


is higher than the estimated percentage in the adult population, which is 0.4 per cent – though these estimates are somewhat unreliable. The percentage of those identifying as non-binary has risen from 2 to 3 per cent since 2020. As seen in the 2020 census, men are more likely to be


in the most senior roles, though there has been a slight increase of women in both senior and lead roles (from 18 per cent and 19 per cent respectively to 22 per cent), but there has been not been a similar increase in the percentage of women in director and CEO roles. Four per cent of respondents responded that their


gender identity is not the one they were assigned at birth, leading the census to conclude that 4 per cent of the UK games industry is trans. The majority of this figure identifies as non-binary, and the overall four per cent figure is above the estimated figure of one per cent of trans adults in the UK – though as with the figures for the non- binary population, these figures are unreliable. 76 per cent of respondants are heterosexual, 12 per cent


Sexuality - Credit Dr Mark Taylor and Ukie


are bisexual, five per cent lesbian/gay, three per cent queer, two per cent asexual and one per cent pansexual.


“The result of this year’s games industry census shows that the industry has made progress on building an equal, diverse and inclusive sector, adapting well to the immediate challenges posed by the pandemic, but that plenty of work still lies ahead.” Dr Jo Twist OBE, CEO of Ukie


CAREER MOBILITY In terms of career mobility, people aged between 26 and 35 are the most likely to be promoted, while those 41 and over are noticeably less likely to be promoted and those aged 51 and over are the least likely. When separated by ethnic groups, those in the White/


British or White/Other groups are the most likely to be promoted, though the census points out that this is partly explained by these groups being more likely to have people in the younger age groups, where promotions are more common. The disparities between the groups are more pronounced in terms of diagonal moves – getting a more senior role at another organisation. Those in the White/British group are the least likely to have made


34 | MCV/DEVELOP April 2022


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