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at their own workplace, just 49 per cent felt it was taken seriously across the industry as a whole. Given the frequent, headline-


Anxiety and depression by gender - Credit Dr Mark Taylor and Ukie


nine per cent who worked at home, and seven per cent working under a hybrid model. By Autumn 2021, 80 per cent were working from home, eight per cent worked in the office and 11 per cent alternated between the two. This dramatic shift, while of course caused by the


stay at home orders, seems unlikely to be reversed anytime soon. Only 10 per cent of those surveyed said that they wanted to return to the office, with 52 per cent preferring a hybrid system and 38 per cent wanting to work from home full time. Another change since the last census is the alarming


rise in mental health issues in the industry – which again, is likely exacerbated by the pandemic. 38 per cent of the UK industry workforce reported dealing with depression, anxiety, or both – compared to 31 per cent in 2020. Rates of anxiety and depression are higher among those in more junior roles, though the census reports a rise in depression and anxiety across all levels of seniority. Women report higher rates of depression than men, though the non-binary members of the workforce reported the highest levels of both depression and anxiety by far. People might not want to return to the office en-


masse, but that doesn’t mean the industry isn’t generally proud of where they work. 87 per cent of those surveyed said that they were proud to tell people where they worked, with just 4 per cent either disagreeing or strongly disagreeing with this sentiment. Despite this affection, 22 per cent were neutral towards the statement “I have a strong attachment to my employer,” while 10 per cent disagreed. That relative lack of attachment to any one particular


employer may be linked to the respondents’ attitudes towards the UK industry as a whole. 85 per cent of those surveyed said that they were proud to tell people that they are a part of the UK games industry, and 66 per cent would recommend it as a great place to work. With that said, there are some noticeable differences


between people’s attitudes towards their own companies, and towards the industry as a whole. While 79 per cent felt that bullying and harassment was taken seriously


grabbing stories of workplace harassment from across the industry, this is perhaps unsurprising. It’s an attitude that is also seen in regards to raising


concerns about inappropriate behaviour at work. While 84 per


cent of respondents said they felt safe to challenge inappropriate behaviour in their own workplaces, just 42 per cent felt the same about the industry as a whole – while 20 per cent felt that it was unsafe. Men feel more positively about both their own


workplaces and the industry at large – with 79 and 68 per cent responding positively, respectively. That’s compared to 76 and 64 per cent respectively among women, and 72 and 56 per cent among non-binary workers. This gap in enthusiasm is likely due to women and non-binary people feeling noticably less positive about attitudes to inappropriate behaviour, especially outside of their own workplaces – with just 61 per cent of women and 53 per cent of non-binary workers responding positively when asked about the industry at large. Despite the serious issues raised in those figures, 95


per cent of respondents said that they intend to stay in the industry for at least a year, and 74 per cent for at least three years. These figures are slightly smaller in regards to staying at respondents’ current employers (85 per cent and 49 per cent, respectively), though these figures are still high compared to other sectors. The Ukie census points out that 6 per cent of respondents to the Civil Service People Survey reported that they wanted to leave their current department as soon as possible, while 12 per cent wanted to leave within the next 12 months.


THE DEMOGRAPHICS Demographically speaking, unsurprisingly little has changed since the previous census just two years ago. The industry is mostly young, with 61 per cent of respondents being 35 or younger, compared to 66 per cent in 2020.


April 2022 MCV/DEVELOP | 33


Attitudes towards raising concerns and inappropriate behaviour – the UK games industry - Credit Dr Mark Taylor and Ukie


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