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The first round of speakers for this year’s event


ART ‘Just Houdini It’ -


Using Houdini Effectively for Game Development – Sophie van den Boomen, Rebellion


12 Things I Wish I Knew When I Started Making User Interfaces for Games – Henry Ryder, nDreams


Creating Characters with Narrative Appeal – Samantha Hogg, Sharkmob


AUDIO


What Voice Actors Need from Game Developers – Mark Estdale, OMUK


Post-Pandemic Directions for Game Audio Employment – Alastair Lindsay, Splash Damage


Seeing with Your Ears: The Unique Challenge of Audio and Interactive Storytelling in As Dusk Falls – Ross Stack, Soundcuts


BUSINESS


Hiring Ethically and Empathetically – Moo Yu, Team Artichoke


Founding a Game Studio: The Highs and Lows – Sally Blake, Silent Games


How Making Blockchain Games has Changed the Way I Think About the Internet – Robby Yung, Animoca Brands


CODING Extra Credit -


Turning Internal Assets into a Valuable Side Hustle – John Campbell, Triangular Pixels


A Beginners Guide to AI Character Design – Tommy Thompson, AI and Games


Lecture Coding Terminal Velocity: How Backend Game Services Power Our Titles – Edwin Jones, Mediatonic


DESIGN


There’s Always Been a Metaverse – Sarah Brin, Media Molecule


Signing Your Game (and what to avoid!) – Nina Adams, Auroch Digital


MOBILE


The Importance of Quality Immersive Social Integration When Bringing Games to Asia – Jorvik Zhang, Tencent Cloud


Planting Seeds: Designing Games for Organic Growth – James Older, Landmark


Combining the Power of Free to Play with Play to Earn: Creating the Future of the Mobile Gaming Market – Nicola Mizon, Nexxter Interactive


ROUNDTABLES


Inclusion as a Shared Responsibility - Affecting Change as an Individual – Lily Woi , Lily Woi Coaching


LGBTQ+ Roundtable –


Ugonna Nwosu, Rocksteady Studios/Out making Games, Leon Killin, Sumo Group


Building A Fair Playing Field – Marie-Claire Isaaman, Women in Games


The Indie Secret Weapon: TikTok (get discovered by doing very little) –


Ashley Denton, Explosive Alan Productions IBC


The Realities of Starting an Indie Game Studio – Jay Shin, Arrogant Pixel


The Price Is Right: What to Charge for Your Indie Game – Lewis Denby, Game If You Are


Why Designing Inclusive Player Experiences Should be Everyone’s Priority – Tulay McNally, Electronic Arts


DISCOVERABILITY


Ten Steps to Steam Success – James Gourlay, Curve Games


Building a Contented Game Community – Hannah Flynn, Failbetter Games


Keeping it Simple: Creating a Tutorial for a Grand Strategy Behemoth – Joy Dey, Creative Assembly


30 | MCV/DEVELOP April 2022


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