The first round of speakers for this year’s event
ART ‘Just Houdini It’ -
Using Houdini Effectively for Game Development – Sophie van den Boomen, Rebellion
12 Things I Wish I Knew When I Started Making User Interfaces for Games – Henry Ryder, nDreams
Creating Characters with Narrative Appeal – Samantha Hogg, Sharkmob
AUDIO
What Voice Actors Need from Game Developers – Mark Estdale, OMUK
Post-Pandemic Directions for Game Audio Employment – Alastair Lindsay, Splash Damage
Seeing with Your Ears: The Unique Challenge of Audio and Interactive Storytelling in As Dusk Falls – Ross Stack, Soundcuts
BUSINESS
Hiring Ethically and Empathetically – Moo Yu, Team Artichoke
Founding a Game Studio: The Highs and Lows – Sally Blake, Silent Games
How Making Blockchain Games has Changed the Way I Think About the Internet – Robby Yung, Animoca Brands
CODING Extra Credit -
Turning Internal Assets into a Valuable Side Hustle – John Campbell, Triangular Pixels
A Beginners Guide to AI Character Design – Tommy Thompson, AI and Games
Lecture Coding Terminal Velocity: How Backend Game Services Power Our Titles – Edwin Jones, Mediatonic
DESIGN
There’s Always Been a Metaverse – Sarah Brin, Media Molecule
Signing Your Game (and what to avoid!) – Nina Adams, Auroch Digital
MOBILE
The Importance of Quality Immersive Social Integration When Bringing Games to Asia – Jorvik Zhang, Tencent Cloud
Planting Seeds: Designing Games for Organic Growth – James Older, Landmark
Combining the Power of Free to Play with Play to Earn: Creating the Future of the Mobile Gaming Market – Nicola Mizon, Nexxter Interactive
ROUNDTABLES
Inclusion as a Shared Responsibility - Affecting Change as an Individual – Lily Woi , Lily Woi Coaching
LGBTQ+ Roundtable –
Ugonna Nwosu, Rocksteady Studios/Out making Games, Leon Killin, Sumo Group
Building A Fair Playing Field – Marie-Claire Isaaman, Women in Games
The Indie Secret Weapon: TikTok (get discovered by doing very little) –
Ashley Denton, Explosive Alan Productions IBC
The Realities of Starting an Indie Game Studio – Jay Shin, Arrogant Pixel
The Price Is Right: What to Charge for Your Indie Game – Lewis Denby, Game If You Are
Why Designing Inclusive Player Experiences Should be Everyone’s Priority – Tulay McNally, Electronic Arts
DISCOVERABILITY
Ten Steps to Steam Success – James Gourlay, Curve Games
Building a Contented Game Community – Hannah Flynn, Failbetter Games
Keeping it Simple: Creating a Tutorial for a Grand Strategy Behemoth – Joy Dey, Creative Assembly
30 | MCV/DEVELOP April 2022
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